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Pak96.HandDrawn
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Topic:
pakHD on 102.2.2 stable
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Topic: pakHD on 102.2.2 stable (Read 8753 times)
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balloonhead66
Posts: 20
pakHD on 102.2.2 stable
«
on:
April 05, 2010, 10:35:30 PM »
how do I get pakHD to work on 102.2.2
I just extracted it to my C:\Program Files\Simutrans as pakHD...
The directory structure is: C:\ - Program Files - Simutrans - pakHD - *pakHD files*
Am I doing something wrong or what?
i am using the unicode version with almost all the paks downloaded...
Here are my images located on
box.net
:
http://www.box.net/shared/4i7uscgjfn
,
http://www.box.net/shared/0g1qmmc3ld
,
http://www.box.net/shared/ft0tcyj9ra
,
http://www.box.net/shared/660u16zz5j
,
http://www.box.net/shared/3gvyfvubx3
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vilvoh
One of the good guys
Administrator (Inactive)
Posts: 4504
I'm the constructor, the architect
Re: pakHD on 102.2.2 stable
«
Reply #1 on:
April 05, 2010, 10:54:59 PM »
I'm afraid that pakHD is no longer active since long time ago. In other words, it's not compatible with the latest version of Simutrans..
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balloonhead66
Posts: 20
Re: pakHD on 102.2.2 stable
«
Reply #2 on:
April 06, 2010, 12:23:58 AM »
can someone upload a compatible version of simutrans...
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vilvoh
One of the good guys
Administrator (Inactive)
Posts: 4504
I'm the constructor, the architect
Re: pakHD on 102.2.2 stable
«
Reply #3 on:
April 06, 2010, 06:57:11 AM »
It's quite difficult as the person who was in charge of that pakset at this moment is not an active member, actually is missing, and in addition to that, the sources of pakHD are not available.
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prissi
Developer
Administrator
Posts: 10530
Languages: De,EN,JP
Re: pakHD on 102.2.2 stable
«
Reply #4 on:
April 06, 2010, 09:47:10 AM »
Copy from pak64 all menu.*.pak and the folder inside the pak folder to pakHD. THis will mess up the menues but should otherwise work (may need a little tweaking with one or two additional files. Usually simutrans tells what is missing.)
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balloonhead66
Posts: 20
Re: pakHD on 102.2.2 stable
«
Reply #5 on:
April 06, 2010, 07:35:34 PM »
i got i working, i read it works with 99.x.x so i downloaded 99.17 (i think), copied the config to the pakHD folder and it works!
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dr meduza
Guest
Re: pakHD on 102.2.2 stable
«
Reply #6 on:
April 30, 2010, 09:45:39 AM »
is there any possibility to do something like "decompile" this pak and then upgrade it for new versions + add new things ?
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Dwachs
DevTeam, Coder/patcher
Administrator
Posts: 4851
Languages: EN, DE, AT
Re: pakHD on 102.2.2 stable
«
Reply #7 on:
April 30, 2010, 09:54:08 AM »
Just read the 2 posts before your one.
You dont have to decompile anything. The thing that breaks the pak.hd is that a new menu system was introduce in the meanwhile.
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dr meduza
Guest
Re: pakHD on 102.2.2 stable
«
Reply #8 on:
April 30, 2010, 10:07:13 AM »
and you make it working at 102 ?
I tried it but without success
and menu cant be converted some way ?
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mobo
Devotees (Inactive)
Posts: 199
Re: pakHD on 102.2.2 stable
«
Reply #9 on:
April 30, 2010, 11:47:32 AM »
Well i think the easiest way to achieve this is to take a p96comic that runs on 102.x and then replace the buildings and landscape.
Delete all building.xyz.pak files in the folder and put all building.xyz.pak files from the Hd folder in there.
The you can replace the other objects step by step. their names usually start with their type (like building. or way.).
Keep the .misc and .menu ones!
Factories goods and vehicles have to fit together, so there might be problems if you replace only one of these. Passengers and mail however exist in almost evry set so there should be no problems when you replace passenger and mail vehicles.
Just do it step by step and see how far you'll get. ask again if you have problems.
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Topic:
pakHD on 102.2.2 stable