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Templates for pak96.comic

Started by sojo, August 05, 2008, 06:46:18 PM

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sojo

Here are some templates for pak96.comic.

A station.
A base area 1x1, 2x2 and 3x3.
A house.
A block.
A nursery (ground with false color)
"English is a easy language. But not for me." ;) sojo

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sojo

and further
"English is a easy language. But not for me." ;) sojo

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vilvoh


Escala Real...a blog about Simutrans in Spanish...

sojo

9 pictures are from pak192.comic. And too big for pak96.comic.
"English is a easy language. But not for me." ;) sojo

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vilvoh

#4
 You're right... :-[..I get them from another website, and I didn't take care of the size. I'm going to remove them.

Edit: Intruders erased..

Escala Real...a blog about Simutrans in Spanish...

LNBC

Just a request-for a bus template for Pak96.
(The old one sounded not working properly
from the old forum achieve.)

Alex. Brose

Try this one.  :)

LNBC

Thank you. (To those Doubledeckers:) Let's roll.

sojo

A template for a truck with trailer.
"English is a easy language. But not for me." ;) sojo

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VS


My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

sojo

"English is a easy language. But not for me." ;) sojo

follow simutrans_de on Twitter
- A home for Simutrans (in german)

VS

Glad to help. If you want to put there something, just say...

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Tomas

Hey, pak96, wake up! ;D
Please upload here some templates of trams, locos & wagons.
Thanks

sojo

I have here a truck and a bus:




For all the other it given no template yet.
"English is a easy language. But not for me." ;) sojo

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vilvoh

#14
I've uploaded them to graphics.simutrans.com. Thanks for the stuff, Sojo... :)

EDIT: Oppsss!! they were already at g.s.c...

Escala Real...a blog about Simutrans in Spanish...

PlayTrans2009


I'm using pak96.comic and pak128.Britain. Mostly pak96.comic.
"More money means lesser friendship." Reason: Selfish.

sojo

We have no ship templates yet. If you need it, you have to make it by yourself. ;)
"English is a easy language. But not for me." ;) sojo

follow simutrans_de on Twitter
- A home for Simutrans (in german)

PlayTrans2009

Ahhh... I need it because you need it. :p

I'm using pak96.comic and pak128.Britain. Mostly pak96.comic.
"More money means lesser friendship." Reason: Selfish.

PlayTrans2009

I need a ship and plane template... a easier one. I'm a beginner pixel painter.

I'm using pak96.comic and pak128.Britain. Mostly pak96.comic.
"More money means lesser friendship." Reason: Selfish.

sojo

Quote from: PlayTrans2009 on September 07, 2009, 07:37:16 AM
I need a ship and plane template... a easier one. I'm a beginner pixel painter.
I need it to! But if nobody make a template, you have to make it by yourself.
"English is a easy language. But not for me." ;) sojo

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Spike

Sojo, have you decided about the size of planes and ships yet? if yes, it might be helpful for aspiring painters to know, even without a template.

PlayTrans2009

How about sojo ask someone to paint a template?

I'm using pak96.comic and pak128.Britain. Mostly pak96.comic.
"More money means lesser friendship." Reason: Selfish.

sojo

Quote from: Hajo on September 07, 2009, 09:41:19 AM
Sojo, have you decided about the size of planes and ships yet? if yes, it might be helpful for aspiring painters to know, even without a template.
I think the best way is the same way. All Paksets use one-tile ships. So pak96.comic should use it to.
"English is a easy language. But not for me." ;) sojo

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PlayTrans2009

One tile same as the building template?  ???

I'm using pak96.comic and pak128.Britain. Mostly pak96.comic.
"More money means lesser friendship." Reason: Selfish.

Combuijs

QuoteOne tile same as the building template?

No. Sojo has been trying to see if he could make ships in pak96.comic that were larger than one tile. But it apparently gave more trouble than it was worth. That's one of the reasons that there is no template for a ship available yet.

Don't ask him too many questions  :D . It distracts him from the real work for Simutrans...
Bob Marley: No woman, no cry

Programmer: No user, no bugs



PlayTrans2009

Hehe...  ;D

I found out on the bus template and maybe I can edit the bus template. But it hard, so I don't care. Hehe...  ;D

I'm using pak96.comic and pak128.Britain. Mostly pak96.comic.
"More money means lesser friendship." Reason: Selfish.

MoTw

Here are some train templates:
(Fahrtrichtung = Direction in which the train is travelling)

Does anyone want to paint a train now?
world is like a parachute: it works better when it's open
whenever you feel lost and alone, always remember your calculator is something you can count on
pak96.comic addons

vilvoh

If you don't mind, I've included them at g.s.c pak96.comic templates section.

P.D: g.s.c stands for graphics.simutrans.com

Escala Real...a blog about Simutrans in Spanish...

An_dz

#28
Here I present you the ultimate train and tram alignment file. It makes alignment ultra easy.
I have built it by observation and trial. The vehicle will do turns very nicely, just like all vehicles from the pak.

It's a PSD file (Photoshop) but you can open with GIMP. I saved as PSD because there seems to have more softwares that open psd than xcf.

How it works
There are four groups, one for every direction (NS, EW, Vertical and Horizontal). Each group has four layers, one with the tile, one with the length units, one with an example and one with the reference lines. Lets explain what does the reference and the length layers do:

The Length layer: Every space between a purple and green layer is one length unit, so if your vehicle has length=4 your vehicle will fill four spaces. The pink lines are the even length lines.

The Reference layer: The reference layer includes a set of blue lines which reference where the vehicle boundaries are. The drawing must always start from them, so in the first three views the front (or back when the vehicle is moving to the other direction) must be exactly in the blue lines intersection. They must be over the blue lines.

Exception (Horizontal): The horizontal tile is an exception of above, first because the vehicle must be exactly in the middle of the tile, that's why there's a reference line in the middle. The horizontal reference line is where the wheels must be.
Also, there's half length unit between purple and green lines. This is because if you use an even number for length you use the pink lines to align, if it's an odd number you use the green lines. The reason is exactly because the vehicle must be exactly in the middle.

Exception (Vertical): In the vertical tile you also place the drawing in the middle, but the middle of the lines, if you use an odd length number you place the start on the same line but end one line less (it's better explained in the image).

The text file have the offset values you must use for all lengths.

In the included example the vehicle have length=12.

Remember that you need to keep some pixels empty for spacing between convoys. Test it!

Edit: Seems to not be right, I'll update once I find the right spots.
Edit 2: Now it's perfect, I found the offset numbers.