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Offline neroden

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New crash
« on: May 08, 2010, 06:22:13 PM »
This time attempting to sell a road vehicle.

I believe that the road vehicle was originally created in a different depot than the one I was selling it in, if that's interesting.
Code: [Select]
FATAL ERROR: unknown
pure virtual function call


Program received signal SIGABRT, Aborted.
0xb7fff424 in __kernel_vsyscall ()
(gdb) bt
#0  0xb7fff424 in __kernel_vsyscall ()
#1  0x45bb58e0 in *__GI_raise (sig=<value optimized out>)
    at ../nptl/sysdeps/unix/sysv/linux/raise.c:64
#2  0x45bb8e15 in *__GI_abort () at abort.c:88
#3  0x082030a5 in log_t::fatal (this=0x83597b0, who=0x82310d4 "unknown",
    format=0x8244928 "pure virtual function call") at utils/log.cc:243
#4  0x081953ff in __cxa_pure_virtual () at simdebug.cc:36
#5  0x0808418c in dingliste_t::get_convoi_vehicle (this=0xdea3678)
    at dataobj/dingliste.cc:727
#6  0x08111455 in grund_t::get_convoi_vehicle (this=0xb86d630, k=...)
    at gui/../boden/grund.h:627
#7  reliefkarte_t::calc_map_pixel (this=0xb86d630, k=...) at gui/karte.cc:295
#8  0x0820c8b1 in ~vehikel_t (this=0xf449de0, __in_chrg=<value optimized out>)
    at vehicle/simvehikel.cc:2184
#9  0x08217e23 in automobil_t::~automobil_t() ()
#10 0x0818836d in convoi_t::destroy (this=0xf537d30) at simconvoi.cc:3832
#11 0x08188433 in convoi_t::self_destruct (this=0x6) at simconvoi.cc:3774
#12 0x08197368 in depot_t::disassemble_convoi (this=0xf434dc8, cnv=...,
    sell=true) at simdepot.cc:411
#13 0x081d2b71 in wkz_change_depot_t::init (this=0xf127928, welt=0xcfface0,
    sp=0xd041958) at simwerkz.cc:5462
#14 0x081e7814 in karte_t::local_set_werkzeug (this=0xcfface0, w=0xf127928,
    sp=0xd041958) at simworld.cc:2342
#15 0x081e7a32 in karte_t::set_werkzeug (this=0xcfface0, w=0xf127928,
    sp=0xd041958) at simworld.cc:2328
#16 0x08195aab in depot_t::call_depot_tool (this=0xf434dc8,
    tool=<value optimized out>, cnv=..., extra=0x0) at simdepot.cc:138
#17 0x080ec140 in depot_frame_t::action_triggered (this=0xf5474b8,
    komp=0xf5476b4, p=...) at gui/depot_frame.cc:452
#18 0x080c3a24 in gui_action_creator_t::call_listeners (this=0xf5476b4, v=...)
    at gui/components/../../ifc/gui_action_creator.h:36
#19 0x080c3926 in button_t::infowin_event (this=0xf5476a4, ev=0xbfffd6c4)
    at gui/components/gui_button.cc:337
#20 0x08101aa2 in gui_container_t::infowin_event (this=0xf5474bc,
    ev=0xbfffd720) at gui/gui_container.cc:93
#21 0x08102c23 in gui_frame_t::infowin_event (this=0xf5474b8, ev=0xbfffd804)
    at gui/gui_frame.cc:89
#22 0x080ebd43 in depot_frame_t::infowin_event (this=0xf5474b8, ev=0xbfffd804)
    at gui/depot_frame.cc:518
#23 0x081e3c54 in check_pos_win (ev=0xbfffd8e0) at simwin.cc:938
#24 0x081f9632 in karte_t::interactive (this=0xcfface0, quit_month=2147483647)
    at simworld.cc:5585
#25 0x081bbbfb in simu_main (argc=1, argv=0xbffff424) at simmain.cc:1069
#26 0x08225941 in main (argc=1, argv=0xbffff424) at simsys_s.cc:743

Sorry, no save file -- it crashed a sufficiently long time from the last save, so that the last save file doesn't even have the vehicle.

EDIT: Have I got a save file for you!  I managed to reproduce it.

http://files.[ simutrans [dot] us (site down, do not visit) ]/files/get/AzIzn9Mh8H/autosave01-potential-problem.sve

There are ghostly horses driving across the depot even though they're supposed to be somewhere else. The depot can't be deleted; the horses can't be sold.

EDIT:  ohhhkaaay, extra weirdness.  Loading the save game appears to make the problem go away.  So it won't show up in the save game.....
« Last Edit: May 08, 2010, 06:52:39 PM by neroden »

Offline jamespetts

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Re: New crash
« Reply #1 on: May 08, 2010, 11:43:06 PM »
Hmm, very odd. The ghost vehicle problem tends to occur when a vehicle becomes detached from a convoy outside a depot. The problem appears to start in a vehicle destructor. Are there any specific steps required to reproduce this?

Offline neroden

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Re: New crash
« Reply #2 on: May 09, 2010, 04:23:17 PM »
Hmm, very odd. The ghost vehicle problem tends to occur when a vehicle becomes detached from a convoy outside a depot. The problem appears to start in a vehicle destructor. Are there any specific steps required to reproduce this?

I haven't been able to pin down specific steps.  The weirdest part is that saving and restoring "cleans it up".

Offline jamespetts

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Re: New crash
« Reply #3 on: May 09, 2010, 04:52:34 PM »
Very odd...