Started by Fabio, May 03, 2010, 09:29:53 AM
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Quote from: jamespetts on May 02, 2010, 10:55:56 AMLove the new city roads timeline feature - makes things a great deal more controllable for pakset authors, and makes things make much more sense generally. Excellent addition!
Quote from: The Hood on May 05, 2010, 02:49:36 PMIf no road is specified in simuconf.tab, then the default is "city_road". At least that used to be the behaviour - is that still the case?
Quote from: Dwachs on August 09, 2010, 07:07:22 PM? The city roads are not updated unless a new city building is created.
Quote from: fabio on August 11, 2010, 06:51:39 AMSimilarily, disallow faster roads to be built over cityroads, unless using CTRL (no point in letting them built and, within months, cityroad taking them over again).
QuoteThe city roads timeline is indeed defined in simuconf.tab. It is used not only on map creation but also when the city grows, or upgrades buildings. So after the introduction of new city road type, the city will gradually replace the roads and will look like a patchwork...
Quote from: DrSuperGood on March 18, 2019, 11:44:23 PMOnly in "use timeline" is enabled. Since otherwise the oldest city road type is always used. I personally view this as a bug, much like how speed bonus works in such a case, and so instead a better behaviour should be to use the most modern road type since chances are players will end up using modern vehicles that need them, unless specifically model rail building in which case they can turn off city growth.