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Author Topic: City roads timeline discussion  (Read 21277 times)

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Offline Ters

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Re: City roads timeline discussion
« Reply #35 on: March 21, 2019, 07:04:51 AM »
I suspect that bridges just follow their built-in timeline.

Offline barryallen1337

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Re: City roads timeline discussion
« Reply #36 on: August 31, 2019, 09:24:58 AM »
Ah but long distance road transport most effectively competes with rail when journey times are similar. That means a route mainly on motorways - whether that's because it serves terminals on the outskirts of towns or whether the motorways extend into urban centres. Where coaches have to travel for a long time at low speeds through towns that dramatically decreases the price you expect to pay for tickets.

The penalty for using slow buses on fast roads is the congestion that results surely?

Offline Ters

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Re: City roads timeline discussion
« Reply #37 on: August 31, 2019, 12:55:58 PM »
The penalty for using slow buses on fast roads is the congestion that results surely?
In pak64, using relatively slow buses simply doesn't make profits no matter what you do, since you get negative speed bonus. In addition, fast roads have higher maintenance, so you might need the (positive) speed bonus to cover it.

Congestion is also something that is much easier to get on the slow city roads, than out on the faster highways. And in my experience, it is more related to low acceleration than low top speed, which do not always correlate. There are one or two fast buses in pak64 that easily can cause congestion in cities due to their slow acceleration.