Started by Frank, September 04, 2010, 10:55:11 PM
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Quote from: jonasbb on September 05, 2010, 12:27:42 PMI hadn't have the problem a few versions before.
Quote from: prissi on September 09, 2010, 09:37:49 PMFor desyncs, you really need to match the server executable revision. Any changes will likely give desyncs. Currently you can join with wrong version.
Quote from: prissi on September 09, 2010, 09:37:49 PMReloading map is needed upon joining. However, position (and player) should be able to be kept easily.
Quote from: prissi on September 09, 2010, 09:37:49 PM5) look rather like normal bugs.
Quote from: TurfIt on September 09, 2010, 07:36:02 PMA few network/multiplayer thoughts after a few hours on the server. Used Windows/SDL 102.3-3738 and 3744.1) Desyncs
Quote from: jonasbb on September 09, 2010, 09:50:15 PMTo point 4)It would be great if there were an in game chat. Maybe also with saving the last 200 messenges, so that new player can see old messenges.
Quote@prissi:would it be possible to add a version to the communication protocol.So that you can join with different revisions, but only if they have the same protocol version.
QuoteFATAL ERROR: fabrik_t::rdwr()no besch for Gasthaus_2
Quote from: Frank on September 12, 2010, 07:01:02 PMBreak was active, for whatever reason always