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Tunnel foreground image problem

Started by Dwachs, April 18, 2010, 07:00:11 PM

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Dwachs

see here:



The way graphic is part of the foreground image, but should go into the back image. Tested with version 1.4.6.
Parsley, sage, rosemary, and maggikraut.

Václav

Since some time I have used this tunnel very rarely ... but similar behaviour was in one very old release of *.exe files. But I don't remember that number. So I think it can be caused by *.exe file, not graphics.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Dwachs

I am pretty sure it is  caused by the graphic in the pak file.
Parsley, sage, rosemary, and maggikraut.

Václav

So ... could you send me link to track what is in the front of tunnel? I would like to test something to making myself be sure it is right what you say.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Dwachs

link: http://forum.simutrans.com/index.php?topic=1442.msg41304#msg41304

you could as well compile simutrans yourself and comment out line boden/grund.cc:1078


#use big images for back to prevent graphics problems
#front is not displayed properly.

Imho this is no longer true (if it was true anyway)

Change the W-image part to:

#BackImage[W]=way-tunnel-rail-128.1.1
#FrontImage[W]=way-tunnel-rail-128.1.1
BackImage[W]=way-tunnel-rail-128.0.1
FrontImage[W]=way-tunnel-rail-128.0.0

does the trick. See attachment.
Parsley, sage, rosemary, and maggikraut.

VS

Oops, I realized this is "my problem" only now. Fixed...

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Dwachs

at last, somebody trusts my bug report.
Parsley, sage, rosemary, and maggikraut.

VS

#7
I already inspected this graphic a few months ago... but there is so much "ancient lore" that I simply decided to trust the comment then. Of course with new drawing it really shines :::) One persisting issue is that the graphic doesn't cover entirely trains in the back part of tile, but... well... this particular picture will be replaced later anyway, so why care now.

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Dwachs

Quote from: VS on April 20, 2010, 04:57:18 PM
I already inspected this graphic a few months ago... but there is so much "ancient lore" that I simply decided to trust the comment then. Of course with new drawing it really shines :::)
imho the comment was wrong before with the old drawing as well.
Quote
One persisting issue is that the graphic doesn't cover entirely trains in the back part of tile, but...
there is another code bug in action.
Parsley, sage, rosemary, and maggikraut.

Václav

Quote from: Dwachs on April 20, 2010, 02:28:34 PM
at last, somebody trusts my bug report.

I did not write I don't trust this bug report.

I only wrote about experience with one very old release - and based on that experience I thought it could appear again.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

VS

Quote from: Dwachs on April 20, 2010, 05:34:53 PM
there is another code bug in action.
I would argue that it's impossible to get this special case (tunnel mouth) right without some compromise with graphics or forther information... but if you can make the vehicles disappear, all the better :)

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

VS

All tunnels are getting replacements, and much has changed since. Closing - open a new thread for discussion of bugs in new graphics, if needed.

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!