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1024x1024 map, highly developed with 52 mil deliver per year

Started by Magpie, October 26, 2010, 03:06:23 PM

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Magpie

Hello

I am uploading my save game I have been working on recently.
The game was started in the year 1960. The game concept is to create a fully serviced map without overcrowded stations and minimum no route passangers.
This game serves both passangers and factory chains. The urban transport is carried by various mass transport system lines composed of buses, trolleybuses, trams, monorails, S-bahn trains and ships. The intercities passangers than use a system of high speed trains on dedicated high speed corridors, with additional ships and planes routes to a distant isles. And at least the workers to factories are transported by local commuter trains using the cargo rails.
For cargo transport, it is realized mostly by trains running on a global rail network. Only a few connections rely on a ships.

Some game statistics:
game year- 2000
transported- 52 000 000 per year
profit- 320 000 000 per year
population - 1 870 000 inhabitans in a 33 cities
factories – 380
number of convoys – 6500 in 590 lines

Download links:
http://simutrans-germany.com/files/upload/2000save.sve
http://rapidshare.com/files/427270464/2000save.sve
http://www.ulozto.cz/6327890/2000save-sve
http://www.filehosting.org/file/details/177319/2000save.sve

Requires simutrans 102.2.2 (r3129) (http://forum.simutrans.com/index.php?topic=4642.0) with "closed" pak128 1.4.6 (https://sourceforge.net/projects/simutrans/files/pak128/pak128%20for%20102-2-2/pak128-1.4.6--102.2.zip/download)

the map:


some screenshots:





An_dz

Two crazy guys in less than a week. ;D
I don't have patience to have a map that big.

The map is really good. Didn't looked it so deep. My PC can't handle it.
And the number of vehicles is scary. :o :o

Combuijs

Very nice, well done!

Nice island too! Do you perhaps have a heightmap as well?
Bob Marley: No woman, no cry

Programmer: No user, no bugs



Erniii

Very nice map RunDrag! I can see that you have focused also on the inner city transport. Is the dense area in the south-east 1 city or did you put together few cities?

An_dz - the fun begins when you have your global network established and you can transport a good or passenger form any point to any point on the map ;) It isn't hard to have patience while playing such a large map. I usually add 1 or 2 lines maximum per game and then just leave it for a while. When I have time  to come back to the game I add another few lines and think of the next move. It is nice to see how your network grows and very challenging to keep it running smooth.

An_dz

Yeah, I think the same, I just don't have patience to get there ;D. My maps are all small, and almost all with more focus on products(goods) transport.

Magpie

Thanks you all for your comments.
Quote from: Erniii on October 26, 2010, 10:02:09 PM
Very nice map RunDrag! I can see that you have focused also on the inner city transport. Is the dense area in the south-east 1 city or did you put together few cities?
This urban area is compose of four cities, that has grown together into one big metropolis. I experimentally set up the inner city transportation on the chessboard system, where horizontal train lines are squaring with a vertical bus lines.

Quote from: An_dz on October 26, 2010, 06:30:09 PM
The map is really good. Didn't looked it so deep. My PC can't handle it.
And the number of vehicles is scary. :o :o
I tried to load it on my old laptop (1.5 GHz Pentium M, 256 MB RAM) and it can handle this save relatively good.

Quote from: Combuijs on October 26, 2010, 09:56:53 PM
Nice island too! Do you perhaps have a heightmap as well?
I have the heiqhtfield map, but the source is not my. I just addopted it for Simutrans. So I am not sure about uploading it.

Combuijs

QuoteI have the heiqhtfield map, but the source is not my. I just addopted it for Simutrans. So I am not sure about uploading it.

No, we should respect anyone's copyright of course. Do you perhaps know who is the maker?
Bob Marley: No woman, no cry

Programmer: No user, no bugs