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Author Topic: Large screenshot handling  (Read 2581 times)

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Offline prissi

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Large screenshot handling
« on: December 03, 2010, 09:15:04 AM »
Since OpenTTD has the function of saving a screenshot of the entire map (if there is enough memory), they developed also a tool for tile based updates: http://www.tt-forums.net/viewtopic.php?f=29&t=51592

Offline Zeno

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Re: Large screenshot handling
« Reply #1 on: December 03, 2010, 09:24:02 AM »
Wow, impressive! That could be very useful for players in order to share their play style whithout having to upload the full savegame. I wonder which pros/cons it would have instead of sharing the sve, if it could ever be implemented in ST.

Offline Combuijs

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Re: Large screenshot handling
« Reply #2 on: December 03, 2010, 09:32:56 AM »
Indeed, very nice to see!

Quote
I wonder which pros/cons it would have instead of sharing the sve, if it could ever be implemented in ST.

Well, it's a still, you only can see the landscape. No trains moving, no line or schedule information.

But my guess is that the "screenshot" of the whole map in Simutrans in png is not difficult to program using that png extension lib. Would be a very useful and impressive extension.

Offline Zeno

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Re: Large screenshot handling
« Reply #3 on: December 03, 2010, 09:37:04 AM »
Well, it's a still, you only can see the landscape. No trains moving, no line or schedule information.
Sure. For some cases, though, it could be good enough to see the whole tracks disposition... let's say you could see a global network preview. At least it would be version and pak independant and could be watched online. :)

Offline Erniii

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Re: Large screenshot handling
« Reply #4 on: December 12, 2010, 05:25:36 PM »
I agree - having the ability to share a screenshot of the whole map would be very useful.

Offline Spike

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Re: Large screenshot handling
« Reply #5 on: December 13, 2010, 02:48:29 PM »
I wonder which pros/cons it would have instead of sharing the sve, if it could ever be implemented in ST.

I can imagine these:

- Possible smaller file than a .sve
- Can be hosted on free image hosters
- Can be watched directly in a browser, no need to have the matching pak and Simutrans installed.

Offline Fabio

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Re: Large screenshot handling
« Reply #6 on: December 13, 2010, 03:19:47 PM »
- SSC Contests with full maps :)
- Other Arena competitions: post the screenshot at the final year to compare partecipants' performance (without need for SVE)

Offline VS

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Re: Large screenshot handling
« Reply #7 on: December 13, 2010, 03:45:13 PM »
Full map screenshots will be definitely larger than saves. They are constructed from individual sprites, repeated many times... But the cross-platform potential is attractive, too.