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Author Topic: Networkmode  (Read 2725 times)

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Online prissi

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Networkmode
« on: November 23, 2010, 10:05:11 PM »
Since the network mode is aparently quite stable (and I cannot really post under praises ... ) I have to think that the network mode is really something great. I can play like one or two hours in the evening an see the world and one's competitors evolve during time. It brought me to playing simutrans again beyond simple testing. I would not have expected it to be like this though, when it was started.
« Last Edit: November 24, 2010, 11:18:25 AM by prissi »

Offline Spike

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Re: Networkmode
« Reply #1 on: November 24, 2010, 09:48:56 AM »
While I didn't try the network mode yet, I think this is a great achievement too. Once, because I know many people wanted it, but more because I'm impressed that you could do it with the codebase, that originally really wasn't suitable for networking.

So, thumbs up for the good work :)

Offline Xelofino

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Re: Networkmode
« Reply #2 on: November 24, 2010, 03:59:00 PM »
I am very glad that you started this monster project ;D. It is something completely new and enhances the gaming experience of Simutrans.

Thank you for this great network mode!

Xelofino  ;)

Offline Combuijs

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Re: Networkmode
« Reply #3 on: November 24, 2010, 06:53:47 PM »
Quote
I think this is a great achievement too.

I have not tried it out yet, but to be able to get a playable networking version this soon while the original code was not designed for it tells me:

1) Prissi and the other developers have done a tremendous job
2) The original design by Hajo was solid as well.

Well done all of you!

Offline jamespetts

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Re: Networkmode
« Reply #4 on: November 27, 2010, 01:41:44 PM »
This is indeed a most impressive development. I haven't had much time for Simutrans in the past few weeks, but I tested it when it was very new and it is quite something else to play in a persistent world against real human players. It takes the game into a whole new and very enjoyable dimension. Thank you to all the coders!

Offline IgorEliezer

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Re: Networkmode
« Reply #5 on: November 27, 2010, 03:41:24 PM »
YAY!

Spectator mode was implemented, that was my idea.




« Last Edit: November 27, 2010, 03:47:09 PM by IgorEliezer »

Offline wlindley

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Re: Networkmode
« Reply #6 on: November 28, 2010, 03:03:44 AM »
Where do I find how this works?  I am using r3987 with pak64 r333... I press 'n' and get a dialog, there are four servers listed including localhost.  Server gift.physik.tu-berlin.de shows a game with "7 players (7 locked)" and all of the servers have the "Join Game" button greyed out. There is a button "Find mismatch" which thinks for fifteen minutes and comes back with a long list of stuff. Nor do I see the Spectator mode that Igor mentioned.  What do I do?  This sure *sounds* fun...

Offline IgorEliezer

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Re: Networkmode
« Reply #7 on: November 28, 2010, 05:30:38 AM »
Spectator mode is just a player that doesn't play at all. It exists so you join a netgame server and, say, watch the people playing; you don't need to own a company to stay on there.
« Last Edit: November 28, 2010, 05:38:55 AM by IgorEliezer »

Online prissi

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Re: Networkmode
« Reply #8 on: November 28, 2010, 08:20:25 PM »
In the betwork dialogue you will see in the left corner the version of the pak the server runs and the program version the server runs. Both need to match to join a game. Since the server runs usually a week (gift does this, if the stability of the game permits), the nightly program version is from the beginning of the week, as well as the pak. This will get better, when there is the next stable version, then using a stable should fix this all.