Down again. My internet went down for a few minutes and when I returned the server was gone. There was another client online at the time.
Timothy, the 111.0 pak 64 is what you are running, r609. 111.1 comes with a new stable, r743 (Though in the splash screen still labeled 111.0)
Dwachs:
I have never seen a crash on the server in the past few days Timothy's been running 111.1. By instability in the past, I am talking a little more about not staying connected and responsive than crashes. With this combination of old pakset and new executable, I have had two random single-player crashes when away from the game and working in another window. One happened right on the front splash screen, the other on the desync message.
About performance-- I did a little test myself to benchmark the change in performance between 110.0.1 and 111.0. I used an old pak 64 netgame map as a benchmark (512 x 512, 7 million citizens, 2000 convoys) and measured average cpu use for a few minutes with resource monitor at a particular busy spot in the game with the minimap open and the game at full screen. 110-0-1 used 24% of one core for this map, while 111.0 used 34% of one core. That's a 42% increase in cpu utilization! This increase may be negatively affecting netgame connection stability (increased desyncs and lag).
I will keep you informed if I can find some correlations between player activity and crashes or desyncs.