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Hanging server

Started by prissi, January 17, 2011, 09:10:12 PM

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prissi

Under certain circumstances the server closes a socket during connection and the game hangs. I will try to debug this, so this post may vaish sooner. If not, I did not suceed.


Message: socket_list_t::add_client: add client socket[5748]
Message: network_command_t::rdwr: read packet_id=2, client_id=0
Warning: network_check_activity(): received cmd id=2 nwc_join_t from socket[5748]
Message: nwc_join_t::execute:
Message: network_command_t::rdwr: write packet_id=2, client_id=0
Message: network_send_data: sent 15 bytes to socket[5748]; size=15, left=0
Message: packet_t::send: sent 15 bytes to socket[5748]; id=2, size=15
Warning: network_receive_data: connection [5748] already closed
Message: socket_list_t::remove_client: remove client socket[5748]

prissi

EDIT: Pause ssems seriously broken somehow in servermode. => player induced pause not forbidden until further notice.