This is the first version incorporating multiplayer and tons of bugfixes/improvements. Due to network mode we had to have this long break. The next releases will come more frequently.
MS Windows user should use the
Online-Installer (Note: If you are on Windows Vista or 7, you will probably need to right-click the downloaded file you save from the above link and choose "Run as administrator". If the installer appears to work, but no "C:\Program Files\Simutrans" folder is made, this is why: run as administrator)If you want to download manually, you will need an executable and a pak-set.
ExecutablesWindows native (new) (you may need
unicows.dll for Win9x)
Window with SDL (new)
Linux with SDL and SDL_mixer (new)
Haiku with SDL (new)
Mac OSX/Intel with SDL (new)
Mac OSX/PowerPC with SDL (new)
Pak64pak64 Basics (new)
64pak food chain (new)
Pak64.germanpak64 german full (new)
Pak64.HAJOpak64 HAJO for 102.2.2 (new)
Pak64.japanpak64 japan (beta) (new)
Pak64.contrastpak64 contrast (new)
Pak96.comicpak96.comicPak96.HDpak96.HD (0.4) (new)
Pak128pak128 v1.4.6Pak128.japanPak128 JAPAN for 101.0Pak128.britain (08)pak128 Britain v0.8 for 102.2 (new)
pak192.Comicpak192 Comic 102.2.1 (new)
pak48.excentriquepak excentrique (new)
Pak64 HOpak64.HO (alpha) (new)
Pak32.comicpak32.comic for 102-0makeobj 51WindowsLinuxBeOS/Haiku (does not compile)
Release of 110.0 (r4303 on 14-Feb-2011):
CHANGE: default savegame now bzip2 (games 33% smaller)
ADD: Odometer and distance per month available for convois/lines
ADD: (gerw) built tunnel without ways
FIX: no longer possible for negative prices (cheat bus)
ADD: (Dwachs) starting money per year
ADD: lines will be listed numerically correct, if the contain a number
ADD: bridge building with click-and-drag
ADD: traffic light can set their phases now manually (in seconds) (new help text: trafficlight_info.txt, new string: -\nSet phases:-)
ADD: some more network related settings like server_frames_ahead, network_ms_ahead, server_frames_per_step to control timing on the network
ADD: translations are also search in user dir/scenario/text
ADD: (gerw) auto-electrify depot added
FIX: freelist sometimes returned wrong elements to free
ADD (VS): makeobj ignored alpha channel now really
CHANGE: (Knightly): Not scaling images displayed by gui_image_t anymore
FIX: deleting tram signals again
ADD: click-and-drag also for network games (except for building elevated ways, bridges, tunnels)
ADD: tools should work on all clients regardless of underground mode
ADD: tools work now correct with ctrl keys in networkmode
FIX: a double block (presignal) robbed the following signal of its (pres/longblock/choosing) function
CHANGE: no rezooming in viewport
FIX: text overflow in message boxes
FIX: window resizing is triggered even if initial click is not in dragger area
FIX: square button's clickable area not set according to accompanying text
FIX: help text link's clickable area not correctly set
FIX: pak file image data not trimmed according to x-offset and contains superfluous data
ADD: factories now support multiple fields
FIX: factory builder does not consider minimum fields in randomising production
FIX: tooltip box hovering above viewport
ADD: (mostly Dwachs) nicer crossing infos
ADD: bridges/tunnel show their names in info window
ADD: (inspired by gerw) choose singals will not choose if on the route is another choose signal or and end_of_choose
FIX: text overflow in ground info
CHANGE: ground info and thing info title bar color will change according to ownership
ADD: allow_buying_obsolete_vehicles in simuconf.tab can disallow buying obsolete vehicles for better balancing
FIX: forest density/size nor again reasonable dependent on map size
ADD: factory stops can now get different names from building stops (%s factory %s %s must be new tranlated)
FIX: build foundations only directly under elevated monorail depots
FIX: ist_natur() return als false on halt tiles (like harbour)
ADD: (gerw) broad tunnel patch (see pak64 sources: adding images [Nl] [Nm] [Nr] and so on)
FIX: no longer no trees after 150 years
ADD: no decimal point for very large amounts
CHANGE: better displaying algorithm, should give much less clipping errors/graphics glitches with lang vehicles/bridges/stations etc.
ADD: configurable thousand exponent (like 10^4 for japanese) by SEP_THOUSAND_EXPONENT
FIX: Makeobj could not extract bridges (and possibly even more objects) under XP
ADD: zooming in also for pak192
ADD: preparation for images larger than 64k resp 255*255
FIX: maintenance for ticks_per_month smaller 18
ADD: timeline for cityroads using 'city_road[0]=name[,intro][,retire]' in simuconf.tab
ADD: winter image for PowerSource/ PowerDest: Image[2] and [3] as snowy versions of
ADD: winter image for sidewalk: Image[1],[4],[7],[10],[13] as snowy versions, Image [5][8][11][14] transition images
ADD: minimum and maximum numbers of next towns to connect to a factory can be set too in simuconf.tab with factory_worker_minimum_towns/factory_worker_maximum_towns
ADD: timeline for intercityroads using 'intercity_road[number]=name[,intro][,retire]' in simuconf.tab
ADD: winter image and timeline for crossings: winter images of [image][0] are [image][1]
ADD: powerline stabilisation pak which enforces a single transformer next to factories/power stations
ADD: enable to use more than one powerline object
ADD: texture for tunnel grounds (Obj=misc, Name=TunnelTexture, Image with numbers 0,3,6,9)
ADD: simuconf.tab: add default values for cityroad ("city_road") and intercity road ("asphalt_road")
CHANGE: TAB goes to next/Shift+TAB to previous edit box, moving and resizing now even when other windows open
ADD: skinnable scrollbars
ADD: setting dialoge tool (handle with care, should not be visible by defualt for pak sets!)
ADD: resizer also part of skin
CHANGE: also starts without any skin
FIX: no signals to be built on switches, since they will not display correctly
FIX: waiting time cycles also on left button
ADD: (z9999+) limit size of toolsbars in simuconf.tab
FIX: (z9999+) loading old games before 88.00
CHANGE: forest settings moved to simuconf.tab
ADD: delay and duration of tooltip configurable in simuconf.tab
ADD: timeline for headquarters (pak-sets may need to be updated as the default intro date is 1900, default retire date is 2999)
ADD: blinking cursor, selectable text and clipboard functions for text input fields
ADD: industry increase and minimum city distance now also saved in savegame
FIX: error in routing will clear itself after loading
FIX: not restore fields if there is already a building on this tile
CHANGE: minimap will center after zooming
ADD: parameters of cityrules.tab saved in savegame (networkmode)
ADD: active window title bar is highlighted (for options see simuconf.tab)
CHG: canals cannot be built on canals of other players
FIX: removed obsolete forest config parameters
FIX: traffic light setting also network safe
ADD: if present show copyright line from ground.outside.pak (which should contain pak set and revision)
ADD: new general_tool[36] to build cityroad according to timeline
FIX: (z9999) building a harbour must check also for existing stops above/below
FIX: (z9999) trains were braking on field too late after changing of route count
FIX: (z9999) stopping before occipied crossings with a signal and many other signal fixes
ADD: for text input, double-click to select a word and triple-click to select the whole text
ADD: register lineless convoys at the halts and list them with links in the halt details dialog
FIX: do not crash with prodbase 0 and ensure some basic production
FIX: convois did not properly looked up next signal for signals on closed crossings
ADD: right-click on icon of selected toolbar closes the toolbar
ADD: server uses a different savegame revision => testing already possible now
ADD: savegame version can be set in settings
ADD: simple chat system added (send message option in message window)
ADD: semiautomatical announce of servers possible
CHANGE: chat option now part of message centre
ADD: messages on joining and leaving
CHANGE: renaming of stuff now in network games
ADD: clients and server compare paksets before joining
CHANGE: for two-click-tools: ctrl+click sets start marker, useful for point-to-point bridge building with two clicks in network games
ADD: (gerw/Dwachs) build signals like ways; ctrl+click on icon opens dialogue to change parameters (help file: signal_spacing.h), in network games: ctrl+click and then drag
ADD: station extensions can be built near public halts
CHANGE: when joining with public station, the public station keeps its name
CHANGE: Introduced symbols and tooltips for a much more compact status line
ADD: dialogue can be changed (currently only minimap)
ADD: possibility to compare pakset of client and server
CHANGE: one year after bankrupt, clear slot for new player
CHANGE: first load convoi waiting the longest time at a stop
FIX: after bankruptsy, ways on public stops will remain unowned, so new people can connect to them
FIX: transfer statistics too, when joining stops
CHANGE: In order to lock a game the public player must be password protected. Unlocking the public player allows player change again.
CHANGE: (Knightly) message system has now tabs for faster overview of categories
CHANGE: cities try some terraforming to be able to build roads
ADD: messages are saved in save games
CHANGE: passwords are only checked/changed if <enter> is pressed in the password input box
ADD: more messages for headquarters and making stops public
CHANGE: application folder for simutrans now under /Library/Simutrans (default MAC standard)
ADD: (TurfIt) rightclick closes all toolbars, all dialogues and deselects all tools
ADD: (TurfIt/Dwachs) Windows snap onto each other when they are close (controlled by window_snap_distance)
ADD: server can do monthly announcements
ADD: announcements can be configured on command line
ADD: also schedules and line windows are kept during joining
ADD: vehicles can immeadtily loose part of their value when starting running (used_vehicle_reduction) to make expensive vehicle unattractive when starting a game