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Author Topic: Some tourist attractions (UFO incident and others)  (Read 79903 times)

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Offline vilvoh

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Re: Some tourist attractions (UFO incident and others)
« Reply #35 on: June 05, 2009, 07:08:30 PM »
As the forum still has problems with attachments, I've taken a break, but today I've come back to work on the pending projects, so here you've the work in progress of Kingsbrigde cathedral and Big Ear Radio Telescope. I've also started working on a tourist attraction for pak.Brasil (Corvovado's Christ the Redeemer)
I've added all the windows and I've added the fachades on the sides.

I've added a road to access to all buildings, and I've resized all buildings to pak64 scale.

Offline Spike

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Re: Some tourist attractions (UFO incident and others)
« Reply #36 on: June 05, 2009, 09:13:53 PM »
Very impressive already :) Looking forward to the finished work.

Offline VS

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Re: Some tourist attractions (UFO incident and others)
« Reply #37 on: June 05, 2009, 09:16:34 PM »
Seconded. I feel like stealing some of these goodies for 128 and crossing the border before Interpol is able to react ::)

Offline vilvoh

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Re: Some tourist attractions (UFO incident and others)
« Reply #38 on: June 05, 2009, 10:44:04 PM »
All you pngs are belong to us!!   :D

Offline vilvoh

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Re: Some tourist attractions (UFO incident and others)
« Reply #39 on: June 22, 2009, 06:52:18 PM »
The modeling stage has finished. I won't add more details to the fachade, so it's time for textures..but before painting it, here you have a preview of the cathedral in several scales and styles..


Offline edson

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Re: Some tourist attractions (UFO incident and others)
« Reply #40 on: June 22, 2009, 08:46:10 PM »
Good! ;D

Offline sojo

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Re: Some tourist attractions (UFO incident and others)
« Reply #41 on: June 23, 2009, 08:22:29 AM »
Very nice and very gothic.

Offline Michael 'Cruzer'

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Re: Some tourist attractions (UFO incident and others)
« Reply #42 on: June 24, 2009, 03:02:08 PM »
Very nice! Is that a comic stile church (the image right above)?
Would there also a edition for 192comic?

Offline vilvoh

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Re: Some tourist attractions (UFO incident and others)
« Reply #43 on: June 24, 2009, 03:09:44 PM »
Yes, although I'm not an expert at comic style so I can send you the graphics sources in case you want to add the final details.

Offline Michael 'Cruzer'

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Re: Some tourist attractions (UFO incident and others)
« Reply #44 on: June 24, 2009, 07:37:47 PM »
Yes, although I'm not an expert at comic style so I can send you the graphics sources in case you want to add the final details.

Yes that would be great!
Thank you, vilvoh

Offline vilvoh

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Re: Some tourist attractions (UFO incident and others)
« Reply #45 on: June 24, 2009, 08:26:32 PM »
Ok, I will send you the files to the mail account that is at you forum profile.

This is a preview of how the pak96.comic version would look (It's not the final version)


Offline sojo

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Re: Some tourist attractions (UFO incident and others)
« Reply #46 on: June 25, 2009, 10:43:19 AM »
Very nice.  :)

Offline Michael 'Cruzer'

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Re: Some tourist attractions (UFO incident and others)
« Reply #47 on: June 25, 2009, 03:12:29 PM »
Very, very, very nice!
Thank you, I've received the mail!

I think you will find the cathedral in the next pak192.comic version!

Offline vilvoh

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Re: Some tourist attractions (UFO incident and others)
« Reply #48 on: June 25, 2009, 03:17:06 PM »
I'm glad you like it. I only try to spread my artistic creations between all paksets... ;D

Offline vilvoh

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Re: Some tourist attractions (UFO incident and others)
« Reply #49 on: June 29, 2009, 08:52:42 PM »
WIP of the Big Ear Radiotelecope.



I think there's enough space to place another small antena at the back left side

Offline vilvoh

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Re: Some tourist attractions (UFO incident and others)
« Reply #50 on: June 30, 2009, 08:57:27 PM »
More WIP from Big Ear..this time, some in-game screenshots of the model with textures..looks really good, doesn't it?  :)


Offline The Hood

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Re: Some tourist attractions (UFO incident and others)
« Reply #51 on: June 30, 2009, 09:16:48 PM »
I think people are just stunned into silence :)

Offline Silver

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Re: Some tourist attractions (UFO incident and others)
« Reply #52 on: June 30, 2009, 09:19:02 PM »
Realy nice  ;).

Where be hosted downloading?

Offline vilvoh

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Re: Some tourist attractions (UFO incident and others)
« Reply #53 on: June 30, 2009, 09:33:07 PM »
Silver, it's a work in progress so it's not finished yet. be patient my friend, it will be ready in a few days... ;)
« Last Edit: June 30, 2009, 10:48:59 PM by vilvoh »

Offline Spike

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Re: Some tourist attractions (UFO incident and others)
« Reply #54 on: July 01, 2009, 10:10:45 AM »
More WIP from Big Ear..this time, some in-game screenshots of the model with textures..looks really good, doesn't it?  :)

Very nice indeed. I like it :)

Offline vilvoh

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Re: Some tourist attractions (UFO incident and others)
« Reply #55 on: July 05, 2009, 11:48:09 PM »
Finally, I've finished the Big Ear. I added an extra antena, several trees and bushes, and the fence. Its chance is low, so probably it won't appear often, one or two by map as much. The intro date is 1951.

« Last Edit: July 07, 2009, 08:59:35 PM by vilvoh »

Offline edson

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Re: Some tourist attractions (UFO incident and others)
« Reply #56 on: July 06, 2009, 12:24:46 AM »
Good job ! ;D

Offline vilvoh

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Re: Some tourist attractions (UFO incident and others)
« Reply #57 on: July 06, 2009, 09:02:02 PM »
I'm now working in a new tourist attraction for desert climate: archaeological remains of dinosaurs..
what you see it's suppose to be fossil, but the scientifics are not completly sure, yet.

Offline prissi

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Re: Some tourist attractions (UFO incident and others)
« Reply #58 on: July 06, 2009, 09:37:29 PM »
Great idea!

Offline The Hood

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Re: Some tourist attractions (UFO incident and others)
« Reply #59 on: July 06, 2009, 09:56:28 PM »
As an (ex) geologist, I like!

Offline sojo

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Re: Some tourist attractions (UFO incident and others)
« Reply #60 on: July 07, 2009, 11:50:25 AM »
Very nice!!! At which time you paint a dino-park with real dinos? Of course animated. :D

Offline vilvoh

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Re: Some tourist attractions (UFO incident and others)
« Reply #61 on: July 07, 2009, 12:06:35 PM »
The Jurasicc Park is not on my list...yet.  ;D

Offline Silver

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Re: Some tourist attractions (UFO incident and others)
« Reply #62 on: July 07, 2009, 09:06:54 PM »
It would be brilliant the piece jam where the cars and the T-Rex  ;D :D :P

Offline vilvoh

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Re: Some tourist attractions (UFO incident and others)
« Reply #63 on: July 07, 2009, 09:14:18 PM »
are you trying to tempt me? or are you challenging me? ::)...I dare to paint it...  ;D

Offline edson

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Re: Some tourist attractions (UFO incident and others)
« Reply #64 on: July 07, 2009, 11:52:55 PM »
Vilvoh look at my Cathedral, need help to finish it, could you? I need the correct template for it!

I use Google Translate ;D

Offline vilvoh

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Re: Some tourist attractions (UFO incident and others)
« Reply #65 on: July 08, 2009, 06:31:23 AM »
I would say it's a 3x1. I'll check it this afternoon, but I'm not sure about the scale. It's the Notre-Damme cathedral, isn't it?

Offline edson

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Re: Some tourist attractions (UFO incident and others)
« Reply #66 on: July 08, 2009, 02:43:04 PM »
It is the Cathedral York Minister, Europe ;D

Offline The Hood

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Re: Some tourist attractions (UFO incident and others)
« Reply #67 on: July 08, 2009, 02:47:27 PM »
@Edson - is that from a blender model?  If so would you mind if I could have it to use in pak128.Britain? (It would need re-scaling and probably best to re-render it using the pak128.Britain settings on my setup).  It looks really good...

Offline edson

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Re: Some tourist attractions (UFO incident and others)
« Reply #68 on: July 08, 2009, 02:58:03 PM »
No, not used to Blender, I am doing testing with Google SketchUp, I am getting good results with it, look at a more expanded version of the Cathedral:


I used Google Translate ;D

Offline The Hood

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Re: Some tourist attractions (UFO incident and others)
« Reply #69 on: July 08, 2009, 03:11:49 PM »
Oh OK.  I think it is possible to export sketchup models into something blender can read though.  If you are happy for your model to be used in pak128.Britain (with modifications) and be open-source, I'd be very interested in it once you have finished.