The International Simutrans Forum

 

Author Topic: [New release] Simutrans-Experimental 9.10  (Read 1308 times)

0 Members and 1 Guest are viewing this topic.

Offline jamespetts gb

  • Simutrans-Extended project coordinator
  • Moderator
  • *
  • Posts: 18753
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
[New release] Simutrans-Experimental 9.10
« on: June 26, 2011, 11:54:06 AM »
    A new version of Simutrans-Experimental is available to-day: Simutrans 110.6 Experimental 9.10. See
here for more information on how to download, install and set up the latest version. For those already familiar with the installation and setup, here are some quick links:


Neither Makeobj nor the configuration files have changed for this release, but had changed for the previous release, version 9.9. This is a bug-fix release, which fixes a number of issues identified in the previous version. For information on the changes in version 9.9 as over version 9.8, see this post.

The changes between versions 9.9 and 9.10 are listed below; only Experimental changes are shown.

Changes
  • FIX: Various problems with the line management window, including crashes on creating new lines and failures to save settings.
  • FIX: Compile error with GCC.
  • FIX: Correct Standard version numbering from 110.0.6 to the correct 110.6
  • FIX: Crash when using the "Experimental" tab in the settings window.
  • FIX: Better sizes for upper buttons in the map window
  • FIX: Display the meters per tile scale correctly in the map window when "show scale" is set.
  • CHANGE: Remove the setting to change the distance scale (meters per tile) in the "settings" dialogue, as this did not change the scale properly (it is not practicable to change this from within a running game).
  • FIX: Crashes when closing convoy windows and possibly other UI operations (Inkelyad)

Feedback and testing

Thanks also to all those who have tested Simutrans-Experimental and provided useful feedback: it is very much appreciated. Any feedback from this version would, as ever, also be very much appreciated, including (1) online play (see here for a list of Simutrans-Experimental servers); (2) general bug reports; (3) information as to how well-balanced that the game is; (4) any difference in approach/strategy needed for Simutrans-Experimental as over Simutrans-Standard; and (5) any other useful feedback.

Thanks again to all those who have worked to test Simutrans-Experimental, and happy playing!

Note

This topic is locked, as it is intended to serve as an announcement. To report a bug or otherwise give feedback, please start a new thread for each bug/topic. To ask a question about how to obtain Simutrans-Experimental, use this thread.[/list]
« Last Edit: July 01, 2011, 11:47:06 PM by jamespetts »