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Author Topic: [New release] Simutrans-Experimental 9.11  (Read 1457 times)

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Offline jamespetts gb

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[New release] Simutrans-Experimental 9.11
« on: July 01, 2011, 11:53:15 PM »
A new version of Simutrans-Experimental is available to-day: Simutrans 110.6 Experimental 9.11. See here for more information on how to download, install and set up the latest version. For those already familiar with the installation and setup, here are some quick links:


Edit: Added links to the 32-bit Linux binaries: thanks to dustNbone for posting those. The regular Linux builds are still not working, unfortunately, so 64-bit binaries are not currently available.

Neither Makeobj nor the configuration files have changed for this release and last changed for version 9.9. This is a bug-fix release, which fixes a number of issues identified in the previous version (including the revenue bug), incorporates a few fixes from Standard, as well as an improved method of linking industries.

The changes between versions 9.10 and 9.11 are listed below; only Experimental changes are shown.

Changes
  • FIX: Errors in calculating revenue.
  • FIX: Further errors in revenue calculation (excessive revenue for high comfort vehicles).
  • FIX: Misaligned buttons in the industry information dialogue for industries located inside cities.
  • FIX: Industry capacities were calculated incorrectly in some cases.
  • CHANGE: Consumer industries now re-link with appropriate producer industries whenever a shortfall arises.
  • CHANGE: Factories with non-identical producers and consumers can now be upgrades.
  • CHANGE: Report the construction of new industries when the "increase industry density" button is used.

Feedback and testing

Thanks also to all those who have tested Simutrans-Experimental and provided useful feedback: it is very much appreciated. Any feedback from this version would, as ever, also be very much appreciated, including (1) online play (see here for a list of Simutrans-Experimental servers); (2) general bug reports; (3) information as to how well-balanced that the game is; (4) any difference in approach/strategy needed for Simutrans-Experimental as over Simutrans-Standard; and (5) any other useful feedback.

Thanks again to all those who have worked to test Simutrans-Experimental, and happy playing!

Note

This topic is locked, as it is intended to serve as an announcement. To report a bug or otherwise give feedback, please start a new thread for each bug/topic. To ask a question about how to obtain Simutrans-Experimental, use this thread.
« Last Edit: July 11, 2011, 08:46:06 AM by jamespetts »