Started by moblet, August 11, 2011, 11:52:33 AM
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Quote from: Fifty on August 11, 2011, 03:26:27 PMHere is one idea as to how to deal with boundaries
Quote from: prissi on August 11, 2011, 07:40:47 PMOf course it can be done. Define a random key for opening the setting dialogue, change the settig save the map. Restart the server.
Quote from: Timothy on August 11, 2011, 11:22:57 PMIdeally maps should be created without trees, since they increase memory/savegame size for little gain.
Quote from: TrainMith on August 12, 2011, 01:06:00 AMFirstly, if the offensive user is switching players from within the game, I would suggest requiring all (or at least a majority) of the other users giving a consenting vote to allow the switch.
Quote from: TrainMith on August 12, 2011, 01:06:00 AMSecondly, if the offensive user is logging on a second time from another client, I would then suggest the solution most MMORGs have been employing: a user account which retains information as to which game the user is playing and disallowing any other login other than a reconnection.
Quote from: TrainMith on August 12, 2011, 01:06:00 AMAs to the situation of multiple players running parallel tracks at places, this actually was quite frequently done within cities.
Quote from: Fifty on August 11, 2011, 03:26:27 PMI think sign up on the forum (or in the game before) is feasible, as long as it is simple.
Quote from: moblet on August 12, 2011, 04:35:41 AMTrue, but the scale in Simutrans is different to the real world. In one recent game four players all sought to supply the same shopping centre. The shopping centre occupied 12 tiles, the surrounding yards 30 tiles, not to mention three rail lines approaching from three directions and all the yards at the other end. All this and still the shopping centre wasn't saturated with all products. 29 of those 30 tiles, and the rail lines, were very poorly utilised. This consumption of space isn't sustainable on a growing map.
Quote from: prissi on August 11, 2011, 07:40:47 PMDefine a random key for opening the setting dialogue, change the settig save the map. Restart the server.
Quote from: moblet on August 14, 2011, 07:35:10 AMDoes anyone know how to do this? We would like to switch off city cars for our next game but don't want to have to rebuild the savegame.
Quote from: jamespetts on August 14, 2011, 10:44:01 AMTo change the settings in an online game, you have to load the saved game in a single player configuration, change the setting there, then re-load it on the server, the server being offline all the while.
Quote from: Timothy on August 14, 2011, 11:42:48 AMYes, client savegames and server savegames differ, e.g. Player passwords aren't saved between the two.
Quote from: moblet on August 20, 2011, 06:49:53 AMI tried this for setting up game #2 and it hasn't worked. The only procedure I could see was:
Quote from: TurfIt on August 20, 2011, 07:06:09 AMYou'll need to bind your own key