Author Topic: Simutrans Regular Graphics Contest - October  (Read 26239 times)

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Offline sdog

Simutrans Regular Graphics Contest - October
« on: August 29, 2011, 09:19:53 PM »
I would like to invite everyone to participate in the second SRGC graphics contest!

It is a competition for the finest in-game graphics for simutrans. The theme for the second competition is now a moving object: A modern passenger ferry.

Passenger Ferry
Subject of this contest is a small passenger ferry as seen in many metropolitan areas bordering streams or the sea. The type transporting a few dozen to a few hundred people short distances. Modern vessels built past 1970 (soft limit) are requested (in other words no paddle steamers.) Not requested are large long range ferries, eg. like those seen connecting Athens with Greek islands, connecting ports at the baltic sea and so on. Here are some pictures to illustrate this.


Ferry in the Bristol Harbourside by James F Clay, on Flickr


Elbfähre ELBMEILE Hamburg Elbe by Reinhard_Schuldt, on Flickr


Ferry across the Mersey by jimmedia, on Flickr

execution
Dat files and alignement of boats can be quite a bit tricky, but don't worry. This is a graphics contest, while the graphic should be your own work, for the dat file and the technical aspects you can rely on the community, just post a request in this thread.

Submit your submission in this thread before midnight (UTC) 31 October. Feel free to post your work in progress in this thread too. It would also be nice if you post about your intention to participate.

Providing the sources and putting it under a free and open source license is a required for this contest, the purpose of this contest is to encourage people to produce content required to improve simutrans. The graphic has to be compatible to the setting, style and technical aspects of one of the paksets maintained in this forum.

Price & Evaluation
Price: The respect of the community. (And almost certain speedy inclusion in a pakset)
The winner will be decided through the combination of a jury headed by zeno and a public vote. The main reason for the jury is to offset the influence of different paksets.

please don't hestitate to post, if something is not clear, your idea does not completely fit the rules (we are flexible!) or if you have general questions.
« Last Edit: August 31, 2011, 08:50:43 PM by vilvoh »

Offline ӔO

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Re: Simutrans Regular Graphics Contest - October
« Reply #1 on: August 29, 2011, 10:20:25 PM »
What sort of dimensions are we looking at? under 60m?
I know for sure 150m and over would classify as large.
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Offline sdog

Re: Simutrans Regular Graphics Contest - October
« Reply #2 on: August 29, 2011, 10:36:13 PM »
The longest of the boats posted above the royal dafodil is 44m long, the Hamburg Ferry only 30m (250 pax). The largest i had in mind were Istanbul ferryboats, i measured them in google maps at 60 m.


Bosporus Ferry by Collin Key (back 'n busy), on Flickr

Offline The Hood

Re: Simutrans Regular Graphics Contest - October
« Reply #3 on: August 30, 2011, 08:03:58 AM »
I'd like to participate.  I'll take up the Mersey ferries suggestion (although the design is 1950s, I'm assuming that is OK as they are still operating and the design is a "modern" small ferry).  I might even have to work up some Liverpool buildings as well for a screenshot...

Offline VS

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Re: Simutrans Regular Graphics Contest - October
« Reply #4 on: August 30, 2011, 02:17:05 PM »
If there's not enough inspiration... Halifax, Scotland, Brno.

I'll attempt to take part, too. No promises ;D

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Offline sdog

Re: Simutrans Regular Graphics Contest - October
« Reply #5 on: August 30, 2011, 06:24:36 PM »
The Mersey ferry posted above seems to have a hull from the 1960s, but all the tech inside is from 1999. That's quite appropriate i think. The post 1970 really is related to the time of the ferry's use. The Bosporos ferry displayed above has been hardly change in it's structure from a mid 19 century scottish boat.

Thanks for the links VS. I didn't even know the Svratka was large enough for a ferry. Is it only operating when the level in the reservoir is high?

ps.: just a little question, is ferryboat used in british english, or only in american?

Offline VS

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Re: Simutrans Regular Graphics Contest - October
« Reply #6 on: August 30, 2011, 07:33:31 PM »
Oh! Some off-topic info then - Svratka is really too small for anything except a wading tractor dragging inflatable rafts, maybe ;D These boats are used on reservoir, and the really cool part is that the older models have been built by local tram depot, so engine=battery :) They're nearing end of life though...

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Offline Zeno

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Re: Simutrans Regular Graphics Contest - October
« Reply #7 on: September 03, 2011, 11:20:29 PM »
C'mon ladies, it's time to make art!! ;D

Let me encourage all you to participate in the contest. Remember you can use any pak-size and style, but don't forget to fit your ship into the selected pakset measures. Remember also that your creations will be punctuated in different aspects, some of them artistic but also technical ones.

PS: I won't participate as it wouldn't be fair (I'm part of the jury), but I have been some weeks without painting anything so... I was tempted! :P

Offline vilvoh

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Re: Simutrans Regular Graphics Contest - October
« Reply #8 on: September 09, 2011, 05:42:32 PM »
One doubt, could we considerd an amphibious bus as a valid candidate for this edition?

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Offline sdog

Re: Simutrans Regular Graphics Contest - October
« Reply #9 on: September 09, 2011, 08:06:45 PM »
i'm surprised an amphibious vehicle is possible in simutrans! would you mind to provide a bit more details? The project indeed sounds interesting.

Offline vilvoh

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Re: Simutrans Regular Graphics Contest - October
« Reply #10 on: September 09, 2011, 08:51:57 PM »
Well, it's not possible indeed, but as ferries is the topic, I was wondering if this amphi coach could be included in that category.

A sample


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Offline sdog

Re: Simutrans Regular Graphics Contest - October
« Reply #11 on: September 09, 2011, 08:59:55 PM »
in other words you want to make a simutrans boat that looks like this amphi boat? Perhaps also another one you run on land only.

I think the criterium would be, can passenger board the vehicle from a simutrans dock? or does the bus have to go on dry land to have pax board?

On the other hand, i don't want to be supress creativity, and this amphibious bus is certainly some thinking out of the box, so i'd like others oppinion on this too.

Offline ӔO

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Re: Simutrans Regular Graphics Contest - October
« Reply #12 on: September 10, 2011, 01:25:00 AM »
The amphibious bus idea sprang into my head too, but I've decided to do a more conventional catamaran ferry.
The other idea I had was a hovercraft.
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various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

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Offline Zeno

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Re: Simutrans Regular Graphics Contest - October
« Reply #13 on: September 10, 2011, 08:04:39 AM »
I also like creativity, but I can see an inconvenient here which is size: we're talking about passenger ferries, mostly 30 to 50 m. ships (small ships), and an amphibious bus could be about... 10 m? 15? If it was well scaled into any pak, I'm afraid you'd see nothing but a couple of dark pixels in the middle :S
But apart from that matter I'd see no problem with it.

Offline mEGa

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Re: Simutrans Regular Graphics Contest - October
« Reply #14 on: September 13, 2011, 05:50:07 AM »
Hi community,

I surely will participate to this contest with an adaptation of french little ferry wich  serves the Island of Yeu (Atlantic coast of France)
Current projects in progress : improvements of few designed french paks

Offline gwalch

Re: Simutrans Regular Graphics Contest - October
« Reply #15 on: September 13, 2011, 06:53:18 AM »
I will try to participate with a russian hydrofoil called "meteor"... but i have to learn use of blender...

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-By Rail with trains and trams : X3800 Picasso and BB36000 Astride - trams from Nantes, St Etienne, Strasbourg, Montpellier, Lyon, Bordeaux, Le Mans, Reims...
-By Road with Trucks : Main painter for the "french trucks company", with trucks from 50ies (Willeme "Squale Nose") to 2000 (Renault AE500 "Magnum) and a lot of trailers... and with Trolley and Buses : Irisbus Cristalis, Man Lion's City, Irisbus Magelys...
- Industry : Collaborator for french food with Wine and Cheese...

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Re: Simutrans Regular Graphics Contest - October
« Reply #16 on: September 17, 2011, 09:46:31 PM »

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Offline Zeno

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Re: Simutrans Regular Graphics Contest - October
« Reply #17 on: September 18, 2011, 08:10:57 AM »
Wow, that's a cool site!! Lots of material to get inspired! :o

Offline ӔO

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Re: Simutrans Regular Graphics Contest - October
« Reply #18 on: September 18, 2011, 08:39:04 AM »
you can get a lot of inspiration materials by just typing in various hull designs or power methods with "ferry"
example: ferry + monohull, catamran, trimaran, hydrofoil, water jet, solar sail, etc.

Although, mind you, you can't really see anything underneath the waterline. The only thing that really matters is the type of hull used, which will determine the shape above.
« Last Edit: September 18, 2011, 08:44:31 AM by AEO »
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Offline sdog

Re: Simutrans Regular Graphics Contest - October
« Reply #19 on: October 05, 2011, 03:10:18 PM »
Just a reminder, the deadline is getting closer, but there's still almost a month to finish your projects.

Offline mEGa

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Re: Simutrans Regular Graphics Contest - October
« Reply #20 on: October 07, 2011, 11:00:35 AM »
Hi,

I need your help to fill the dat file to finish my project.
What can I write about power, gear and weight parameters ?
There are parameters of the real inspired ferry :
motor engine = diesel
height  :    29.90 meters
width :    7.60 meters
draught :    1.50 meters
Global capacity  :    318 passengers
Speed :    20 knots

And there is my first configuration :
obj=vehicle
name=Ferry_yeu
copyright=mEGa
waytype=water
engine_type=diesel
freight=Passagiere
payload=300
speed=37
power=5420
gear=120
weight=70000
cost=200000
runningcost=2615
intro_year=2000
intro_month=5
constraint[next][0]=none
constraint[prev][0]=none
smoke=Diesel
sound=ship-horn_b.wav

Any idea ?
Thank a lot per advance

Look the first trip on the game :-)
« Last Edit: October 07, 2011, 11:05:27 AM by mEGa »
Current projects in progress : improvements of few designed french paks

Offline sdog

Re: Simutrans Regular Graphics Contest - October
« Reply #21 on: October 07, 2011, 05:12:45 PM »
The ferry is in pak128 style, isn't it?

ps: is there in the foreground Mont Saint-Michel?

Offline Zeno

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Re: Simutrans Regular Graphics Contest - October
« Reply #22 on: October 07, 2011, 05:41:46 PM »
I need your help to fill the dat file to finish my project.
What can I write about power, gear and weight parameters ?

Power: Most common is using real power in kW.
Weight: Use real weight, in tons (70).
Gear: 100 unless you have a reason to modify it (e.g., if real power makes vehicle accelerate too slow, then use higher gear; if acceleration is too quick, use a lower value; try and error method!).

Btw, if it's pak128, you might use cost=464000 and runningcost=314. Those values would fit better the pak's economy.

Offline Václav

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Re: Simutrans Regular Graphics Contest - October
« Reply #23 on: October 07, 2011, 08:30:16 PM »
It seems to me like if also this round of SRGC will have winner less poll - if somebody don't keep own work secret until last minute.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Offline sdog

Re: Simutrans Regular Graphics Contest - October
« Reply #24 on: October 07, 2011, 08:52:26 PM »
Václav, there is no need to keep work secret. Or do you think everybody else will just give up when they see mEGa's ferry?

I would rather encourage to post work in progress here, the input of the community is quite good, an example are your comments to reytm2's work in the pak96 threads.

@mEGa
i would roughly estimate the volume of the ship below water to be 1/3 of the cube of length, draught and width. 114 m^3
the weight might be around 100 t

Offline Václav

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Re: Simutrans Regular Graphics Contest - October
« Reply #25 on: October 07, 2011, 09:28:39 PM »
It is just my feeling based on watching this topic.

I gave up challenging in this and also in previous round:
1. I am not so fast creator - for some reasons
2. I don't create in exact style (I mix them)
3. for vehicles are not something where I am good in. I tried to prepare trains once - and it ended forgotten in bin of history.

Do you think comments in topics Buildings city and tourist attraction (new addon) - and suggestions for new buildings (lately protestant church and using functionalism and its buildngs as main source of ideas)?

About weight for mEGa's ferry - I am not sure if 100 tones is not too much. I think that about 50 tones would be fine - if it would have 100 tones, it would heavier than most locomotives I know - and that ferry does not look that it would be so heavy.

Chybami se člověk učí - ale někteří lidé jsou nepoučitelní

Offline sdog

Re: Simutrans Regular Graphics Contest - October
« Reply #26 on: October 07, 2011, 10:18:35 PM »
300 pax are around 30t already. I suppose the 1.50 draught are loaded draught, perhaps the pax weight should be subtracted. This would leave 70t. Also don't forget the 1/3 is a very rough estimate.

We could perhaps get to a better estimate by using the area of ellipses:
It has pi/4=0.79 of the area of a rectangle it is inscribed in.
If we consider the cross section normal to the forward direction to be elliptical we'd get 0.62 that's about 2/3.
If we assume the boat to be of diamond shape with triangular sub-surface cross section, we'd get 1/4 of the volume of the inscribing cuboid. since the boat doesn't look too slender, i've been more on the low side of an estimate for the boat's displacement.

Offline Zeno

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Re: Simutrans Regular Graphics Contest - October
« Reply #27 on: October 08, 2011, 08:03:42 AM »
About weight (and other stats), I usually like to keep things easy: anything between 40 and 80 t seems reasonable -just looking at other ferries of its size & capacity-, no need to apply maths or aerodynamic knowledge. After that, just tune up gear to make the weight/power ratio to give a not-too-fast/not-too-slow acceleration.
Then you can also tune a little bit its running cost: more powerful, higher RC; more weight, cheaper RC :)

Offline mEGa

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Re: Simutrans Regular Graphics Contest - October
« Reply #28 on: October 08, 2011, 09:31:38 AM »
The ferry is in pak128 style, isn't it?

ps: is there in the foreground Mont Saint-Michel?

Yes and yes it is ;-)

@Vaclav,
Sorry, but I didn't want trouble community with my first snapshot... It was just to get precision of my post. For dat parameters I am refered with the first post of Sdog :
Dat files and alignement of boats can be quite a bit tricky, but don't worry. This is a graphics contest, while the graphic should be your own work, for the dat file and the technical aspects you can rely on the community, just post a request in this thread.
Because 2 reasons :
  • I'm not specialist of boat : draught, weight and tonnage is completely new for me !
  • First tests show a slowly acceleration with draft boat.


@ Others :
Thank very much for your replies, lot of interesting and studying for me. Just one precision :
the gross tonnage of real ferry is : 178 GT
I think I'm going to keep the middle value for weight : 60 or 70 t .

So good making and luck for this contest.

EDIT :
Finally I decide to apply this parameters (more simple than first dat because I delete the gear var)

payload=300
speed=37
power=2400 (real boat has 2 x 1200 HP diesel engines)
weight=70 (near the real value of GT  : 89 t)
cost=800000
runningcost=350

tests are better : speed and acceleration are more realistics (it's a fast boat on real life ;-) )
« Last Edit: October 08, 2011, 02:21:50 PM by mEGa »
Current projects in progress : improvements of few designed french paks

Offline reytm2

Re: Simutrans Regular Graphics Contest - October
« Reply #29 on: October 13, 2011, 01:26:58 PM »
This ferry american has an interesting style and are excellent for creating a addons for simutrans.


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Offline ӔO

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Re: Simutrans Regular Graphics Contest - October
« Reply #30 on: October 13, 2011, 05:04:32 PM »
here's my entry.

A hydrofoil catamaran ferry with retrofitted solar panels.

I haven't quite figured out the scale in simutrans and I became a bit frustrated with gimp, so I only have this screen shot at the moment.

length: 43.5m
width: 16m
height: 12m (including foils) (8m from waterline)
power: not a clue, but it should do 80km/h and is diesel powered.

the solar is more for running passenger accommodations.

most likely, around 240 to 360 capacity
« Last Edit: October 13, 2011, 05:30:06 PM by AEO »
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Offline mEGa

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Re: Simutrans Regular Graphics Contest - October
« Reply #31 on: October 14, 2011, 08:02:19 AM »
Fine work, I am in a hurry to see it in the pak.
The finishing details and transformations with The Gimp is very hard, I know it (my painful experiment too ;-) )

Good luck with it !
Current projects in progress : improvements of few designed french paks

Offline reytm2

Re: Simutrans Regular Graphics Contest - October
« Reply #32 on: October 19, 2011, 02:05:02 PM »
Hello again:
I think it is time to submit my ferry in simutrans version (pak96.comic)...

here ...



I hope aid with the .DAT to give better balance in the item price-operation.

« Last Edit: October 19, 2011, 02:49:48 PM by reytm2 »

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Offline sdog

Re: Simutrans Regular Graphics Contest - October
« Reply #33 on: October 19, 2011, 06:03:33 PM »
Thank you for your submission reytm2!

It's the first passenger ship in pak96.comic, isn't it?
Most likely any reasonable values will do at first. With a bit of in-game experience you can tweak the values to fit it properly into the pak.

A reminder to all who'd like to participate: The deadline is in 12 days on 31 october.

Offline reytm2

Re: Simutrans Regular Graphics Contest - October
« Reply #34 on: October 19, 2011, 06:43:10 PM »
It is not the first passenger ship of the pak, even the data. height, width, long and color use one of the boats pak reference.

This would be more or less than the fourth.
« Last Edit: October 19, 2011, 06:50:36 PM by reytm2 »

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Offline VS

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Re: Simutrans Regular Graphics Contest - October
« Reply #35 on: October 19, 2011, 08:32:24 PM »
I'm going to miss this again? Never! :::)

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Offline mEGa

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Re: Simutrans Regular Graphics Contest - October
« Reply #36 on: October 24, 2011, 12:23:39 PM »
Hi community,

There is my submission to this contest : ferry_yeu.pak. This is for pak128 international

It's an a freely adaptation of the real boat named Ogia which transports passengers between the Island of Yeu and the continent (West Coast of France).
The pak is created and design in 2D with Inkscape and finished with The Gimp.


Main Caracteristics :
waytype=water
engine_type=diesel
freight=Passagiere
payload=300
speed=37
power=2400
weight=70
cost=800000
runningcost=350
intro_year=2000
intro_month=5
smoke=Diesel
sound=ship-horn_a.wav

Sources and playing pak are into the joined zip file

More explanation here :
http://www.mosaiques44.fr/simutrans/doku.php/en:doc_ferry_yeu
Current projects in progress : improvements of few designed french paks

Offline VS

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Re: Simutrans Regular Graphics Contest - October
« Reply #37 on: October 26, 2011, 05:53:58 PM »
Very nice :)

But I'm beginning to doubt I could finish in time ::( Read: I just started.

edit: I can turn this into a wip spam? Hehe... I'm on a roll... 1 hour per rough pixelart side, not bad.

edit2: I have to do this more. I'm feeling... not exactly ecstatic, but definitely very happy about this, and I'm at some solid 40% of the process, I think :D
« Last Edit: October 26, 2011, 10:46:35 PM by VS »

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Offline TommPa9

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Re: Simutrans Regular Graphics Contest - October
« Reply #38 on: October 27, 2011, 08:06:52 PM »
Hi all.
This steamer is little bit older than can be (1942), but still in traffic.



DOWNLOAD

Ingame Caracteristics
obj=vehicle
cost=12335200
speed=31
weight=134
runningcost=592
name=PPS_Vltava
intro_year=1942
waytype=water
engine_type=steam
power=114
gear=210
payload=450
good=Passagiere
freight=Passagiere


Original:
Paddle Steamer Vltava in Mělník (CZE)

displacement: 134 tons
power: 114 kW
length: 53 m
Capacity: 200-450 passengers
« Last Edit: October 27, 2011, 09:06:02 PM by TommPa9 »

Offline Zeno

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Re: Simutrans Regular Graphics Contest - October
« Reply #39 on: October 27, 2011, 08:38:25 PM »
Hah!! Good work all you guys! This keeps getting more and more interesting! :)

Offline mEGa

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Re: Simutrans Regular Graphics Contest - October
« Reply #40 on: October 28, 2011, 09:07:25 AM »
Isn't it ?
Beautifull work this steamer !

Current projects in progress : improvements of few designed french paks

Offline The Hood

Re: Simutrans Regular Graphics Contest - October
« Reply #41 on: October 28, 2011, 09:58:51 AM »
Argh! Was really hoping I'd be able to compete in this one.  I've got a half-finished blend for the mersey ferry - maybe I'll find enough time in the next 3 days to finish it?

Offline gwalch

Re: Simutrans Regular Graphics Contest - October
« Reply #42 on: October 28, 2011, 11:24:06 AM »
I'm very sad ! I will never finish my boat this week... It's too difficult to learn using blender with such a boat, and with so little time . I will finish my boat, i hope, but not for this contest... :-[
French Elements Creator :
-By Rail with trains and trams : X3800 Picasso and BB36000 Astride - trams from Nantes, St Etienne, Strasbourg, Montpellier, Lyon, Bordeaux, Le Mans, Reims...
-By Road with Trucks : Main painter for the "french trucks company", with trucks from 50ies (Willeme "Squale Nose") to 2000 (Renault AE500 "Magnum) and a lot of trailers... and with Trolley and Buses : Irisbus Cristalis, Man Lion's City, Irisbus Magelys...
- Industry : Collaborator for french food with Wine and Cheese...

Offline VS

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Re: Simutrans Regular Graphics Contest - October
« Reply #43 on: October 28, 2011, 02:26:16 PM »
The Hood - I will, so yes, you will, too :)

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Offline The Hood

Re: Simutrans Regular Graphics Contest - October
« Reply #44 on: October 28, 2011, 02:50:57 PM »
I've found some time, maybe it's not too late.  Here's a snapshot of progress so far (does it look like the image in the first post yet?)


Offline sdog

Re: Simutrans Regular Graphics Contest - October
« Reply #45 on: October 28, 2011, 03:29:49 PM »
The Hood, VS you'll gona make it in time, i'm sure. Progress looks quite good.
gwalch, i'm glad you don't give up.

If any of you can't make it, post perhaps WIP shots, you'll be something like participants out of competition or so :-)

Offline The Hood

Re: Simutrans Regular Graphics Contest - October
« Reply #46 on: October 30, 2011, 03:55:29 PM »
OK, here's my contribution.  Hope it's good enough given the time I've had.  It's the Mersey Ferry from the first post; these have operated across the Mersey estuary in Liverpool since 1959.


Offline sdog

Re: Simutrans Regular Graphics Contest - October
« Reply #47 on: October 31, 2011, 06:40:56 AM »
... it's the last day.

Offline VS

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Re: Simutrans Regular Graphics Contest - October
« Reply #48 on: October 31, 2011, 05:25:08 PM »
...and not 23:59 yet ;D

Hood, congrats on skipping me before the finishing line!

edit: Nonzero progress :)

edit2: If anyone wants little 1x4 Simu-guys... you know where they are ;D

edit3: Yes, I will make it, God permitting no disasters in this game of life. Remaining to be done - alignment and data.
« Last Edit: October 31, 2011, 10:17:00 PM by VS »

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Offline VS

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Re: Simutrans Regular Graphics Contest - October
« Reply #49 on: October 31, 2011, 10:58:42 PM »
LOL, made it just in time with screenshot and all that stuff.

Veveří features:
  • Made in the city of Brno, both original and pixels.
  • Double player colour and lights
  • Loaded images with passengers enjoying fresh air on upper deck - remember, no rain in Simutrans ;D
  • Revolutionary battery power from the sixties gives amazing performance of 15 kph
  • No lifeboats. Grab a cork life jacket board instead? Or fight for one of the six lifebelts.
  • Available since 1961 until 2011

Get it!

Some more info about the real ship:
Czech Wikipedia (g.tr.) - Wikimedia gallery - Some photos incl. interior

Code: [Select]
waytype=water
engine_type=battery

freight=Passagiere
payload=350

speed=15
power=500
gear=100
weight=35

cost=150000
runningcost=95

intro_year=1961
intro_month=8
retire_year=2010
retire_month=10

PS: I am... hard to describe this state with one word. My head hurts, my ears hurt, my eyes hurt, my brain doesn't hurt because it can't. I don't like the price.
« Last Edit: November 01, 2011, 10:11:09 AM by VS »

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Offline sdog

Re: Simutrans Regular Graphics Contest - October
« Reply #50 on: October 31, 2011, 11:25:32 PM »
congratulations for finishing VS!

there would have been a little more time:
as i write it's still 35 minutes left.
http://time.is/UTC


Offline VS

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Re: Simutrans Regular Graphics Contest - October
« Reply #51 on: October 31, 2011, 11:43:40 PM »
Thanks :D You know, I halfway expected being disqualified because the deciding time was the other way.

Mods, feel free to merge my doublepost :P

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Offline sdog

Re: Simutrans Regular Graphics Contest - October
« Reply #52 on: November 01, 2011, 12:07:47 AM »
Douglas Adams said: "I love deadlines. I like the whooshing sound they make as they fly by."

The second SRGC is over now, with six submissions by: AEO, reytm2, mEGa, TommPa9, The Hood, and VS
(Let me know if i overlooked any of you!)

The jury president Zeno will assemble his jury. A public poll will be held in mid October November.
A reminder: The next SRGC starts in November and runs for about 3 months again.

A question: mEGa, TommPa9 your submissions look like pak128, is that correct?


ps.: VS, that double post fits the criterium allowing this quite nicely, some fundamental change has happened between those posts: you finished.
« Last Edit: November 01, 2011, 03:41:11 PM by sdog »

Offline TommPa9

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Re: Simutrans Regular Graphics Contest - October
« Reply #53 on: November 01, 2011, 05:39:07 AM »
Absolutly! I have forgot to write it. It's for pak128... Sorry.
« Last Edit: November 01, 2011, 11:14:19 AM by TommPa9 »

Offline ӔO

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Re: Simutrans Regular Graphics Contest - October
« Reply #54 on: November 01, 2011, 06:25:06 AM »
here is a more proper 360 view that's scaled down to 128 size (but it's still incomplete as a png file for use in simutrans)


I can't figure out why blender fails to import collada files exported from sketchup, but the export seem to work fine in mesh lab.
here's the 3D data.
http://dl.dropbox.com/u/17111233/AEO_Catermaran.rar
« Last Edit: November 01, 2011, 06:50:35 AM by AEO »
My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

Colour safe chart:

Offline mEGa

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Re: Simutrans Regular Graphics Contest - October
« Reply #55 on: November 01, 2011, 07:59:32 AM »
A question: mEGa, TommPa9 your submissions look like pak128, is that correct?

Yes it is.
Current projects in progress : improvements of few designed french paks

Offline VS

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Re: Simutrans Regular Graphics Contest - October
« Reply #56 on: November 01, 2011, 09:14:43 AM »
Yes for TommPa9 and me, too :)

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Offline Combuijs

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Re: Simutrans Regular Graphics Contest - October
« Reply #57 on: November 01, 2011, 09:25:55 AM »
Quote
A public poll will be held in mid October.

2011? Then I can predict (or postdict  :) ) the result: 0 votes casted. October 2012 is a bit late I guess...
Bob Marley: No woman, no cry

Programmer: No user, no bugs



Offline VS

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Re: Simutrans Regular Graphics Contest - October
« Reply #58 on: November 01, 2011, 10:16:48 AM »
Combuijs - then it's up to just our Blender philosopher and the jury, I guess ;D

Also, after some fact-checking I have to change my ship's retire date to... October 2011 ::( Apparently, this season's last voyage two weeks ago was last indeed, they might be saving the other one. Sources updated.

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Offline sdog

Re: Simutrans Regular Graphics Contest - October
« Reply #59 on: November 01, 2011, 03:38:55 PM »
2011? Then I can predict (or postdict  :) ) the result: 0 votes casted. October 2012 is a bit late I guess...
My plan was found out, you know that's the key to successful basic democracy ;-)

Offline VS

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Re: Simutrans Regular Graphics Contest - October
« Reply #60 on: November 18, 2011, 10:28:23 PM »
So, any progress...? Zeno seems to have disappeared :o

(I wanna include these beautiful ships soon!)

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Offline Zeno

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Re: Simutrans Regular Graphics Contest - October
« Reply #61 on: November 19, 2011, 09:42:16 AM »
So, any progress...? Zeno seems to have disappeared :o
Here! ;D

Btw, jury deliberations are on its way to produce a result, thus the open votation will be open very soon!

Offline sdog

Re: Simutrans Regular Graphics Contest - October
« Reply #62 on: November 24, 2011, 03:05:51 AM »