Hi PatrickN, thanks for your comments (and nice to see your here!). I'd like to give some answers to your suggestions:
1) Planes are by far the most profitable vehicles in the game, due to their bonuses (and it's the main reason because why I wanted to drop bonuses). It's easy to see a plane earning more than a million per year if you have pax enough to fill it.
2) Ships can be very useful, but it absolutely depends on the map (e.g.: on an islands map they become key), and they are mostly profitable
3) Passengers are the only profitable good: this is true, again the problem of bonuses.
4) Impossible to make profit --> You can always use the 1.5 multiplier and you'll have the pocket full of bucks

Solutions: the bonus drop shoud fix points 1, 3 and 4, that's the main reason for me to think of a new full economy review.
About industry distribution, it's mostly a matter of the game engine, nothing to do with the pak, so I won't be able to help with this sorry.
Thanks again for your comments
