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Author Topic: Zeppelin will not find route in 110.0.1 while using certain view angles  (Read 3283 times)

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Icaticus

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When using the Zeppelin it will not find route until I rotate the camera. Then it will find route until I rotate the view back to the original view where at it is broken again. Any known fixes yet?

Offline prissi

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Re: Zeppelin will not find route in 110.0.1 while using certain view angles
« Reply #1 on: September 14, 2011, 08:57:46 PM »
You built a broken airport. Please read the ingame help (the question mark icon in the airport toolbar), find in the help request section how to built a right airport or read it in the wiki http://en.wiki.simutrans.com/index.php/Airports

Icaticus

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Re: Zeppelin will not find route in 110.0.1 while using certain view angles
« Reply #2 on: September 15, 2011, 08:53:08 PM »
I built the airport just like that. As long as I am viewing it at that different angle then it continues to work just fine as long as I dont go back to the broken angle. All required buildings and structure exist in the correct order.
Zepplin gets stuck at X unless view is rotated 180 degrees. Once its rotated the zepplin continues to work just fine without issue, providing i stay at that angle.

X Stop/loading area
# is taxiway
=runnway
##
  #======
X#======

Offline prissi

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Re: Zeppelin will not find route in 110.0.1 while using certain view angles
« Reply #3 on: September 15, 2011, 09:13:30 PM »
yes this is know but this is not n llowed airport. Please built a T configuration.

Please leave this in Help request!

Icaticus

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Re: Zeppelin will not find route in 110.0.1 while using certain view angles
« Reply #4 on: September 15, 2011, 09:26:39 PM »
For all paks? Or just 64

Offline prissi

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Re: Zeppelin will not find route in 110.0.1 while using certain view angles
« Reply #5 on: September 15, 2011, 09:30:56 PM »
This is not pak dependents but hardcoded in the game machine.

Offline An_dz

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Re: Zeppelin will not find route in 110.0.1 while using certain view angles
« Reply #6 on: September 15, 2011, 10:34:04 PM »
One question prissi: do you already have something on mind to block building taxiways on runaway edges? Or know anyone is thinking on it?
Something like:
if selectedTrack=taxiway
 if ConnectionWithAnotherTrack=1
  if OtherTrack=runway
   if OtherTrackRibi=1,2,4,8
    then notAllowed

Of course that's not that simple but I think you understood my logic.
This will prevent users from building an airport wrong.

Offline prissi

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Re: Zeppelin will not find route in 110.0.1 while using certain view angles
« Reply #7 on: September 16, 2011, 09:41:33 PM »
This was in but got lost during renovation of the waybuilder.

Check next nightly.
« Last Edit: September 16, 2011, 09:56:40 PM by prissi »

Offline Foxglove

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Re: Zeppelin will not find route in 110.0.1 while using certain view angles
« Reply #8 on: October 01, 2011, 01:19:33 PM »
May I just ask where did you download Zeppelin? Is it in nightly builds?
And is there dat file for zeppelin?
« Last Edit: October 01, 2011, 01:47:58 PM by Foxglove »

Offline Dwachs

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Re: Zeppelin will not find route in 110.0.1 while using certain view angles
« Reply #9 on: October 01, 2011, 05:09:45 PM »
should be in regular pak64.

Offline Foxglove

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Re: Zeppelin will not find route in 110.0.1 while using certain view angles
« Reply #10 on: October 02, 2011, 07:59:54 PM »
No zeppelins for pak128 then? Aww.

Offline prissi

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Re: Zeppelin will not find route in 110.0.1 while using certain view angles
« Reply #11 on: October 02, 2011, 09:32:33 PM »
Raven and MHz should have made some for pak128 too.

Offline Foxglove

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Re: Zeppelin will not find route in 110.0.1 while using certain view angles
« Reply #12 on: October 02, 2011, 09:41:35 PM »
Could you stick my nose into page with their work?

Offline Antonin

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Re: Zeppelin will not find route in 110.0.1 while using certain view angles
« Reply #13 on: October 03, 2011, 12:25:33 AM »
Raven and MHz should have made some for pak128 too.

I didn't know zeppelins are in the game. I am playing pak 128 in year 1948 but I dont see any.

Offline sdog

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Re: Zeppelin will not find route in 110.0.1 while using certain view angles
« Reply #14 on: October 03, 2011, 03:14:56 AM »
Antonin, they are not in pak128, in pak64. Zeppelins are practically just differently looking aeroplanes.

Offline Foxglove

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Re: Zeppelin will not find route in 110.0.1 while using certain view angles
« Reply #15 on: October 03, 2011, 09:22:02 AM »
Zeppelin has its own charm, and its a pity that they are added in pak64 only. I've been playing pak128 only.

Offline Antonin

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Re: Zeppelin will not find route in 110.0.1 while using certain view angles
« Reply #16 on: October 03, 2011, 09:23:39 PM »
I see. That's too bad. I've been playing pak 128 or pak 128 Britain because the vehicles in pak 64 are a little difficult for my 50-something year old eyes to see.

But maybe I will start a pak 64 game anyway just so I can use zeppelins.  ;D