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Author Topic: Batillus Supertanker  (Read 28023 times)

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Offline VS

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Re: Batillus Supertanker
« Reply #35 on: December 04, 2008, 09:41:09 PM »
Alternatively, you can put the stop on last tile before downward slope, so it will point into air instead of running aground. Less damage to landscape, equal stress on hull. Eco-worshippers are happy while nothing is worse for the captain ;D
« Last Edit: December 04, 2008, 09:43:10 PM by VS »

Offline jbode

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Re: Batillus Supertanker
« Reply #36 on: December 04, 2008, 10:33:36 PM »
I would say that that kind of ships is not suitable for canal ... or do we have one way signs?

Offline gauthier

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Re: Batillus Supertanker
« Reply #37 on: December 05, 2008, 06:23:22 PM »
Quote
I would say that that kind of ships is not suitable for canal

the same.

Offline DirrrtyDirk

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Re: Batillus Supertanker
« Reply #38 on: December 05, 2008, 06:27:59 PM »
Nobody forces you to use them on a canal, right?  ;)

Offline VS

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Re: Batillus Supertanker
« Reply #39 on: December 05, 2008, 06:44:23 PM »
Only the evil wayfinder.

Offline Peyo

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Re: Batillus Supertanker
« Reply #40 on: January 07, 2009, 05:03:57 AM »

Offline Fabio

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Re: Batillus Supertanker
« Reply #41 on: January 07, 2009, 09:15:09 AM »
using weights (jamespetts' patch) should solve this IMHO. canals should allow only ships of a given tonnage...

Offline emaxectranspoorte

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Re: Batillus Supertanker
« Reply #42 on: January 07, 2009, 09:28:22 AM »
 ??? I know I'm a bit late on this topic... ::)

But how can I get this Batillus Supertanker download and attach it to my pak128 files, by any chance and if you don't mind me asking? :-\ As I also have a large map with oilrigs and Refineries, and I may need to use it. :)

EDIT: My current version of Simutrans is missing the oilrig as an object to add on the map... :-\
« Last Edit: January 07, 2009, 10:12:48 AM by emaxectranspoorte »

Offline Peyo

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Re: Batillus Supertanker
« Reply #43 on: January 07, 2009, 09:39:37 AM »
Me too. I love very much all those oilrigs and I think it would look super cool 8) ... I've gotta have them... ;D

Offline Fabio

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Re: Batillus Supertanker
« Reply #44 on: January 07, 2009, 10:07:11 AM »
i hope it'll enter next pak 128 official release...

Offline emaxectranspoorte

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Re: Batillus Supertanker
« Reply #45 on: January 07, 2009, 10:14:14 AM »
i hope it'll enter next pak 128 official release...

Thanks, fabio. :) I also edited one of my posts above and/or before, if anyone is interested to help me with... :-\

Offline VS

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Re: Batillus Supertanker
« Reply #46 on: January 07, 2009, 01:10:42 PM »
Well, what is its size? I'd like to include bigger ships - as soon as the patch is in use.

Offline Zeno

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Re: Batillus Supertanker
« Reply #47 on: January 07, 2009, 03:31:07 PM »
Btw, weight is still limited to a 2 byte value? Batillus is 77300 tonnes empty IRL (but coded with 60 tn or so) ... There's no problem for the Batillus, but some other vehicles are even heavier...