Started by The Hood, December 10, 2011, 10:31:24 AM
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QuoteEDIT: first preview: plate girder railway bridge
Quote from: The Hood on December 14, 2011, 10:28:14 PMTimelines are now available for crossings
Quote from: The Hood on December 14, 2011, 10:28:14 PMI'm told it's important for multiplayer...
Quote from: sdog on December 15, 2011, 01:28:35 AMIs there a way in simutrans to define crossings with rivers only for the smaller types? Not for the widest two types of navigable rivers?
Quote from: jamespetts on December 15, 2011, 12:47:45 AMI'm not sure that water crossings are a good idea, as they detract from the need to build proper bridges.
Quote from: jamespetts on December 15, 2011, 09:24:10 AMThe issue with the crossings is rather more acute with roads than rail, as gradients are lessof an issue.
Quoteif player A is using rivers to transport stuff and player B builds a bridge over the river and blocks it
Quote from: jamespetts on December 11, 2011, 03:57:53 PM7. Concrete spanning bridge (various light/heavy, etc.)
Quote from: jamespetts on December 15, 2011, 04:47:21 PMOne of the main problems with these crossings is that they cost the same as a basic road (etc.)
Quote from: The Hood on December 10, 2011, 12:12:30 PMTo be honest James I'm no civil engineer and I can't quite relate the descriptions in experimental to what they are supposed to look like. If you could post pictures of what each is supposed to look like that would be good. Secondly there is no need I can see for two versions of the bridge with and without pillars; I am planning on making the pillar distance 2 tiles so 1-2 tile bridges wouldn't get pillars anyway.
Quote from: sdog on December 15, 2011, 05:41:44 PMPlayer B could as well just bulldoze the river.