Started by falconne, December 10, 2011, 02:22:27 PM
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Quote from: sdog on December 19, 2011, 07:32:32 PMi think it's a brilliant idea, i did not post because i thought it's such an obvious sollution, without any drawbacks that it doesn't need much discussion.
Quote from: prissi on December 20, 2011, 09:24:20 AMCould we please focus on the design mode as it is now, and the addition needed to make it work with the network mode and on the UI whether using a dialogue or a new toolbar.
Quote from: prissi on December 20, 2011, 12:46:35 PMIn the end it would be an extended UNDO. IF not moving stuff is to be restored, an extended UNDO seems also not so difficult, as most of the infrastructures is there. You might need an undo-class to undo different kind of objects. (Like terraforming will delete trees and alter height of many tiles.) Since those stuff goes via dingliste, maybe a lot of stuff could get there.) Well, if this is the route you want to go, please open a new thread.
Quote from: falconne on December 21, 2011, 08:52:12 AMAs for graphics, making the infrastructure itself transparent may confuse people. I was thinking maybe making the grass tile under the infrastructure go brown during the grace period? Making it look like freshly excavated land where grass hasn't grown back yet?
Quote from: falconne on December 21, 2011, 08:52:12 AMNo, this undo term keeps causing confusion. I don't intend to use "undo". I intend to make bulldozing within the grace period give you refunds. That's much more flexible than using undo.
Quote from: fabio on December 21, 2011, 09:49:00 AMwould you change the hue programmatically or require new graphics?
Quote from: fabio on December 21, 2011, 09:49:00 AMconsider ways never RESERVED by a vehicle, even if not transited yet.
Quote from: prissi on December 21, 2011, 09:50:06 AMWhy not undo? That functionality is know from almost any other program. It is also not so difficult to add to the program, because all relevant objects for way building needs to be saved for undo in grund_t::neuen_weg_bauen.