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Author Topic: Bug? - Cost to destroy station tiles equals cost_multiply_remove_haus  (Read 1590 times)

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Offline Fifty

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Pretty much what the title says. Why should the cost of stations not equal the cost of destroying them? The costs for building and destroying ways are equal. I have increased cost_multiply_remove_haus to discourage people from destroying cities: it would be good to make the cost for destroying stations in line with what you'd expect.

Tried in both stable 111.0 and nightly r5096

Discovery in this thread: http://forum.simutrans.com/index.php?topic=8899.0

EDIT: This seems to affect destroying depots as well
« Last Edit: January 20, 2012, 03:20:24 PM by Fifty »

Offline prissi

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Re: Bug? - Cost to destroy station tiles equals cost_multiply_remove_haus
« Reply #1 on: January 21, 2012, 08:30:36 PM »
Actually, what do you expect? Removing cost proportional to stations level? (like 1/2 construction costs?)

Offline Fifty

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Re: Bug? - Cost to destroy station tiles equals cost_multiply_remove_haus
« Reply #2 on: January 22, 2012, 02:11:35 AM »
I would expect the cost to remove something to be equal to the cost to build something. That is the way it works for way tiles. If it costs 400 credits to build a bus stop, it should cost 400 credits to remove. If it costs 3000 credits to build a large oil tank, it should cost 3000 credits to remove. At the moment, everything costs 1000 to remove or whatever cost_multiply_remove_haus is set at.