Started by jamespetts, January 09, 2012, 08:51:48 PM
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Quote from: isidoro on January 09, 2012, 11:46:17 PMAlthough I don't know if what you propose has a correspondence with reality, from the game experience it may be a good idea.I'll explain: I used to like to play maps with a lot of water (seas). At the end of the game, with a lot of money, it wasn't very expensive and could easily build bridges across the Mediterranean Sea, from Greece or Italy to Spain to run some trains. It didn't look good and made ships nearly useless.
Quote from: prissi on January 10, 2012, 10:00:09 AMBut a deep gorge in simutrans is not deeper than a deep ocean (max depth = 4). In that case rather length restriction are needed. And with too much money, one always can raise islands ...
Quote from: jamespetts on January 10, 2012, 10:41:15 AMor at least making it brain-bendingly expensive, as I have never heard of people making artificial islands in the deep sea to support bridges.
Quote from: fabio on January 11, 2012, 11:42:08 AMGenerally, I would limit raising/lowering the terrain for public service only.Normal players should only be able to use slope tools (with which it's much harder to try massive terraforming).If this were desirable, it could be accomplished with no code change: move terrain raising/lowering tools to Map Editor Bar and disable 'u' and 'd' shortcuts.
Quotejamespetts: ...it is possible (and, I think, desirable) to prevent players from raising islands from sea level at all.
Quote from: prissi on January 11, 2012, 07:55:13 PMIn water with depth=2 it costs about 18 times more to raise land than on even ground. Seems really more expensive already
Quote from: jamespetts on January 11, 2012, 10:32:24 PMthe real issue is whether that can readily be communicated to players
Quote from: MagnusA on January 12, 2012, 10:14:09 AMThe expense is already visible, although not not clearly visible in "big letters", when hovering at the menu button.