Started by jamespetts, January 14, 2012, 09:03:19 PM
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Quote from: jamespetts on January 16, 2012, 02:13:30 AMHmm. Do you have any suggestions for an appropriate early loading bay?
Quote from: jamespetts on January 16, 2012, 02:40:56 AMI think that I have fixed the crash bug, which fix is pushed to my 10.x branch; could those who are able to compile the code re-test in single player mode? I shall not be able to restart the server until I have put this fix into a new release, and I might as well take the opportunity to fix another bug or two that has come to my notice in the meantime, but hopefully I shall be able to get the server running again in a day or two.Thank you for all your help in testing!(And AEO - do you have any ideas for a real life prototype for such a thing?)
Quote from: prissi on January 16, 2012, 09:52:39 PMAbout the earlier comments on how you selected the smallest server. YOu seemed to have selected a virtual server. The CPU you get on a virtual server is changing. Last year a group in the german forum were using a virtual server and run into ocasional troubles with large maps; even though most of the time everything was fine.
Quote from: jamespetts on January 16, 2012, 11:25:36 PMOops - sorry! Must have been AEO...
minivec_tpl<T>::index out of bounds: 7 not 0.1
Quote from: Milko on January 21, 2012, 04:35:15 PM I will tell my wife not to work when I use the game .Giuseppe