Started by jamespetts, January 14, 2012, 09:03:19 PM
0 Members and 1 Guest are viewing this topic.
Quote from: jamespetts on January 15, 2012, 05:58:43 PMEdit: For reference, whoever is connected now (IP 81.62.xx.xxx), is pinging at about 37ms from the server.
Quote from: ojii on January 15, 2012, 06:21:09 PMThat's me!Anyway, how do I build a public stop in Sim-Exp? I want to build a ship line to connect Willowingcaster with Curlden (to connect to give AEO the possiblity to connect to my network).
Quote from: jamespetts on January 15, 2012, 08:01:34 PMRsdworker - can you elaborate a little, since I am slightly confused - do you mean that you tend to desync just after somebody else has connected or disconnected? Or do you mean something else?AEO - hmm, that's odd - all that I did was reduce the FPS, which should make things better. Can you try adjusting the additional_client_frames_behind in your simuconf.tab file (this is not saved with a game) to see whether changing this setting makes any difference?
Quote from: jamespetts on January 15, 2012, 08:22:11 PMHmm - very odd. Not quite sure what might be causing this.
Quote from: jamespetts on January 15, 2012, 12:14:31 PMSDog - actually, the trees don't seem to be causing much difficulty so far. For a high-specification map, a 45 second load time is fairly reasonable, I think. We shall have to see with experience whether it is unserviceable in play or not, but I really do want to test the boundaries of what can be done with high specification maps on a high specification server.
Quote from: sdog on January 16, 2012, 12:31:39 AMa few, but all are those easy 'pedestrian' languages, that do most for you, or are for people who are spoiled for programming. (fortran, perl, scripting, half a dozen used once and forgotten)With structs, allocation, overloading, pointers and all object oriented i don't know the least bit. What's worth, i don't have an idea of theoretical computer science, which i am always told is the first step before even looking at a line of code.What makes C++ almost impossible for me to read are the many casts.To my very great shame, i was recently to stupid to use gsl (gnu scientific libraries) in perl for numerical integration. I coded a fortran 90 wrapper for 1980 fortran 77 subroutines and piped my data to that program :-(In physics it doesn't matter, if it takes 3 seconds with that frankenstein, since i run the data through it once, and then the program is archived.is Kunth still the best approach, to get into C?ps.: i have the feeling i hijacked your thread (again!), would you like to split it off and move it to the off-topic discussions?
Quote from: ojii on January 16, 2012, 12:33:36 AMC is NOT the same as C++, if you want to code on simutrans, I recommend you look into C++ directly.