Started by jamespetts, January 14, 2012, 09:03:19 PM
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Quote from: sdog on February 19, 2012, 11:46:40 PMOh yes, journey times don't play a role at all anymore. In late 2009 i think you had the best balance. It was a very narrow edge for profitability, local transport had to be very well optimised for low travel times, else massive refund could cause a profitable company to quickly drop to inprofitability. (i managed only with three in about 20 tries to succeed for more than a decade, and only one for a few decades.)
Quote from: ӔO on February 19, 2012, 06:25:02 PMOh, for anyone starting up a new company. There are still plenty of cities and towns that need connecting, and it is possible to make a profit even with only $250,000 in starting money. There are quite a few clusters of cities in the north east and south east corners that can easily result in profits. The LMS push-pull sets are more than adequate for this and the diesel buses are not bad either.
Quote from: ӔO on February 20, 2012, 01:43:23 AMPS. I will need road works near elford and nightworth
Quote from: ӔO on February 20, 2012, 08:57:39 AMI have setup a pair of starter companies that make a profit and can easily be expanded.Hardden & Colbrook Railways is still small, but offers plenty of hope. It doesn't earn much, but is quite stable with a sizable budget for expansion.Salford Railways only runs one line, but has found its niche in a rather busy area. It earns quite a lot, thanks to its fast service through a crowded corridor, but the competition is fierce and its foundations are rather shaky at the moment.For both companies, password is: passwordoh, and james, I think it would be best if you can unlock player 1, 2, 3.
Quote from: wlindley on February 21, 2012, 04:57:53 PMis it me, or does doing anything (laying even one tile of track, etc.) take two or three minutes? i do not get desyncs now, but the game is unplayable.
Quote from: carlbaker on February 21, 2012, 05:09:50 PMDear me, looks like I completely misunderstood rail weight limits, meaning I bought far too expensive track. Without that, I'd be making a profit... :(
Quote from: dustNbone on February 21, 2012, 08:19:34 PMYeah the double decker buses do similar things. As well as being a bit underpowered, they can't get up a hill with more than 15 pax or so.
Quote from: wlindley on February 28, 2012, 03:02:50 PMWith several of the versions (from 5 Feb, and 8 Feb) that formerly worked, I now get to "Calculating Paths," the bar goes all the way across, and... nothing. CPU at 0%. Just sits there. What with lag and disconnect problems, I have not been able to play since the 1880s. What now?