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Uprgrading elevated ways

Started by jamespetts, February 22, 2012, 12:42:05 AM

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jamespetts

I  have had reports from Experimental players that, if a player builds an elevated way and something is built underneath it, it can no longer be upgraded. Is this behaviour also present in Standard, and, if so, is it intended? If this is not the behaviour in Standard, this is an Experimental bug that I need to fix; if it is present in Standard, it might need either fixing (if it is not intended) or reconsidering (if it is).
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Dwachs

afaict it seems to be issue in standard as well. Which pakset has upgradable elevated ways for quick testing?
Parsley, sage, rosemary, and maggikraut.

Fabio

You could try elevated roads in Pak128, there's a handful of them (50 km/h, 90 km/h, 110 km/h, 130 km/h, and 200 km/h).

jamespetts

We were using Pak128.Britain, which has elevated rail.
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Dwachs

Parsley, sage, rosemary, and maggikraut.

jamespetts

Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.