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You cannot hook up two different player networks together without public player

Started by ӔO, March 03, 2012, 10:18:49 AM

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ӔO

the electrification network could use some work.
I've found that you cannot hook up two different player networks together without a public player intermediate.
My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

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jamespetts

Quote from: ӔO on March 03, 2012, 10:18:49 AM
the electrification network could use some work.
I've found that you cannot hook up two different player networks together without a public player intermediate.

Can you elaborate? How does this issue manifest itself?
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ӔO

the game does not allow you to link the networks up like you can with other ways when permission is set. even if the electrical networks are placed side by side, they don't have a connected image and instead show two terminals.

it's pretty easy to replicate.

plant a coal mine and coal power plant. start a connection from one side with player 1, then start another connection from the other side with player 2, being sure to give permission to each. Then feed coal to the power plant.

The coal mine won't get any electricity unless the public player joins the two electrical networks together.
My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

Colour safe chart:

jamespetts

Ohh, do you mean the power lines as distinct from the road/rail electrification way objects? Or do you mean both?
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

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ӔO

My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

Colour safe chart:

jamespetts

Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.