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Author Topic: drawing oversized bridges, demonstration  (Read 4368 times)

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Offline ӔO

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drawing oversized bridges, demonstration
« on: March 12, 2012, 08:56:51 PM »
I know I've talked about this before on another thread, but I can't find it. So, hopefully this is the right place for such a topic.

Problem: Drawing large structures for bridges is impossible and the designer is forced to use smaller pieces which might not look too good.

Solution: Using a larger tile size is quite common for large vehicles, like airplanes and ships, but rarely, if ever, used for way objects. This is a demonstration of the possibility of using a larger tile size for bridges. It's one bridge, but uses two different sets for each end so that it's easy to distinguish.

pak, dat and png file of above demo:

Just load it in any pak128 pakset.
P.S. I've only built it for the two positions shown above, so the ramps are very wrong.

Theoretically, for every 25% increase in size from the base tile size, you can add one tile to the length.
For example, using 128:
pak160 = 3 tile length in pak128
pak192 = 4 tile length  in pak128 (as shown)
pak256 = 6 tile length in pak128

Some known issues:

- It only looks good if the player uses the length the bridge was designed for. Maximum length is easy enough to set, but there is no such thing as minimum length.
- No spans can be used without some serious graphical bugs
- Pillars become well hidden
- Might not work if a stop is used on top of it
- Sliced underground mode looks odd
- Objects underneath might show through, because technically, the deck is invisible.
« Last Edit: March 12, 2012, 09:17:33 PM by ӔO »

Offline Fabio

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Re: drawing oversized bridges, demonstration
« Reply #1 on: March 12, 2012, 09:57:02 PM »
Very interesting, although the shortcomings may hinder its use for mass targeted bridges...

Offline ӔO

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Re: drawing oversized bridges, demonstration
« Reply #2 on: March 13, 2012, 07:30:59 PM »
I think it would be a decently effective way to draw in suspension, cantilever and arch bridges.