Started by Yona-TYT, May 09, 2012, 02:15:13 AM
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QuoteMy idea is to extend a bit the concept of "label tool", by making a "Name tool", similar to the markers you find in http://wikimapia.org:- If I want to name a point: click on one tile, type a name in a box, OK.- If I want to name a path: click on the points of the path (pt1, pt2, pt3, pt4... ptn), type a name, and OK. Useful to name streets, avenues, limits, borders etc.- If I want to name an area/region: click on the points that make enclosed region (or just a rectangle), type a name, and OK. Useful for blocks, zones, districts etc."Name tool" would be a Public service-only tool, because we're going to give names to geographic places. On the other hand, "Label tool" is a player tool, just as it is now.Along with "Name tool", a "Show/Hide" tool to toggle the labels and markers, and a "List of Named Places", just like "List of Player Signs". The player could access the name tool, but as read-only mode. He can see the names in the game view, he can access the list, but he can't edit it.
Quote from: Isaac.Eiland-Hall on December 29, 2011, 03:27:59 AMOkay, those are some awesome ideas right there. Wow.We could have countries and states and counties and such...
Quote from: Isaac.Eiland-Hall on December 29, 2011, 05:15:33 AMOne of the things I loved about Railraod Tycoon 2 was the territories Speaking of which, when discussing scenarios, the RT2 system was *amazing*. Could be used as a model
QuoteIf you give permissions by tiles, do you give permissions for all levels in that tile?
QuoteAnd second, what happens if a player wants to raise or lower the terrain and that means that it would affect other players' tiles?
QuoteAnd third, can other player's bridge span over my tiles?
Quote from: AP on May 11, 2012, 07:10:00 PMThe only thing that I'd add is that the territory system, with ridid borders and straight lines is a little artificial, when compared to how transport networks developed for real. In the UK in the 19th century, for instance, private companies were authorised to build from A to B, for instance, then from B to C, B to D etc. The notion of being granted a total monopoly on one county or region is very different to this, and suggests more of a state-enterprise rather than competitive companies.
Quote from: Ters on May 12, 2012, 08:34:34 AM(.../...). I have no idea what would happen if a train operator wanted to run a service where there are no existing rail lines.
Quote from: ӔO on May 09, 2012, 09:21:40 AMThere are tracks which look like fences. Maybe the pakset creators can add it as a different way type. I've been meaning to modify that green fence on the Japanese add-on site to use player colors. I wouldn't mind having regions as long as you can select to be competitive or cooperative.
Quote from: An_dz on July 03, 2012, 02:26:46 PMEverything now will be possible with scripted scenarios?
QuoteStanding on visual side, can we make so cities in different region uses pak file maker designated city building, ground object and trees? Currently only terrain height is judging which citybuilding, ground object and trees are used/spawned. This will create more sense of visual variation not only bound on height but the x y axis of the map.
Quote from: kierongreen on July 03, 2012, 10:30:54 PMPer tile climates are being discussed and are at a very early stage of implementation, and would allow this.
Quote from: Yona-TYT on July 17, 2016, 01:37:21 AMI would also like to add other details, but I am limited by the script functions I'm afraid.