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river traffic

Started by Roads, August 23, 2012, 09:21:12 PM

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Roads

For awhile now, occasionally I will try to build some kind of loading/unloading facility on a river.  So far nothing works.  Can anyone tell me or point to a tut or link or whatever if and how you can use rivers for traffic?

Fifty

Some rivers and streams are not navigable, and thus you cannot run boat traffic on them. When you click on one of these rivers, you will see that the max speed is 0 km/h. The only rivers that are navigable are ones with speed limits greater than 0 km/h. You can make them navigable only if you build a canal (which costs money, of course).

Once you make sure your river is navigable, you can use canal quays (pak 128) or Wharfs (pak 64) and place them right on the river. As always, make sure that the cargo you want to transport is enabled (goods, pax and/or mail), and that any connecting stop is connected with the station on the river.
Why do we park on the driveway and drive on the parkway?

Roads

@Fifty

Thank you.  I had not tried putting a canal station on the river itself and likely would not have thought of that.  However at this time it would not have helped me.  My map is 1024x1024, has a few rivers and after checking the speed, none of them are navigable.  Can you tell me what setting I need to change in simuconf.tab to cause the map to create navigable rivers?

Also would like to see some rocks and animals, any idea on the setting needed for those?

Ters

In pak64, major rivers are navigable, lesser rivers are not. When two lesser rivers meet, they form a major river. It appears that the pak set choses whether a river type is navigable or not.

Fifty

Yeah, the rivers issue is an issue of pak 128, as it requires three streams to come into a river before it becomes navigable, unlike pak 64's 2.
Try increasing the number of rivers--This might help more to come together, but you'll need to play around with that. The river code is far from perfect: you'll still have streams meandering across the entire map that should be big rivers...

Setting for rocks: random_grounds_probability
Setting for animals: random_wildlife_probability
Lower numbers = higher probability, I think.

All of these things need a new map to be changed. Certainly the rivers do.
100th post
Why do we park on the driveway and drive on the parkway?