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How to split factory incoming resources?

Started by Maicii1995, October 11, 2012, 12:10:50 PM

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Maicii1995



Here is my city. I made it fast to show my problem.

Stop: Oulu Land 2 H (right corner)
Here is one stop for planks -> furniture factory
and second stop for planks -> furnirute shop

Stop "planks -> furniture factory". Drains every planks, so none planks go to furniture shop.
So is there any button to split those planks "what goes where"?

Yours Maicii

Maicii1995

#1


Interesting. I moved stop to near train stop so they are now "one stop" so now my truck delieveries planks to furniture shop.

But can you give rule for that how much planks goes to A and B place.
Examble 100% manufact percent of course.
A) 35%
B) 65%
Is that possible?

Dwachs

The stop 'Oulu land 2 H' is not connected to 'Oulu land 1 BF'. Thus, nothing can be transported from the one station to the other.

Solution: remove and rebuild the truck loading station at 'Oulu land 2 H'. Then it will count as an additional part of the train station and will receive planks as well.

Maicii1995

ok, I think what you mean is my second picture.

Fifty

Perhaps the question is: if you have 2 stops serving a single factory, which one gets the goods from the factory? I have an idea, based on my experience, but I would like to know from a developer how exactly this works.

My experience is that when a factory is producing goods, and there are 2 (or more) routes from a 2 (or more) stations to suitable destinations, the factory always outputs to whichever station is larger in total capacity, unless that station is overcrowded. Within a single station, deliveries seem to be 50/50 unless a vehicle is waiting, if so, it seems the factory only produces goods that can go on that vehicle.

This has become somewhat important in netgames: when multiple players serve a route, whoever has a larger capacity at the producer seems to get the shipment, regardless if the other network is a shorter distance or fewer transfers. I don't know if this really makes sense.

Maicii1995

Original my mean on question was follow:

Sawmill produces planks to:
-> "A" Furniture Shop
-> "B" Furniture Factory

So can I manipulate percents how much planks goes A and B places.

Or is the rule:
Transport/ers capacity each factory exam.

In A goes two truck with 50 planks = 100 planks cap
And in B goes one train with 200 planks cap

So factory B will get every time 100 planks more when 300 planks are created.

Exam.

A) 100 planks, 200 planks
B) 200 planks, 400 planks

Its little bit confused explained but rally english is.

Combuijs

On the moment that planks are going from sawmill to the sawmill station, it is decided to which it factory it goes, A or B. In principle that is spread evenly between these factories, unless one of them is full with planks and provided there is transport available between sawmill and both factories.

There is no manipulation possible.

Roads

#7
I didn't study all that has been written here but I think you are wanting to do what I wanted when I first began playing.  That is, have a "feeder" factory that supplies two or more factories but you don't want equal amounts going to each factory.  This can be achieved.  You might be able to do it with trains or boats but they carry so much it will be very difficult.  Trucks are your best bet.

Pick up from the feeder factory station less goods than it is producing so it has a surplus inventory.  After that simply limit the number of trucks doing pick up.  That is, for the factory that needs less product, assign fewer trucks to the route.  You will likely have to adjust the amount of raw materials going to the feeder factory so that you maintain a surplus but it doesn't get overstocked to the point it won't accept materials anymore.


Modify:  Please note you will need separate routes for the receiving factories if that fact is unclear.  The feeder factory will attempt to keep the same amount of goods in the feeder station for each receiving station.


Sorry I don't think I explained this very well but you'll figure it out...just keep playing with it. 

Maicii1995

#8
Quote from: Roads on October 13, 2012, 06:51:07 AM
I didn't study all that has been written here but I think you are wanting to do what I wanted when I first began playing.  That is, have a "feeder" factory that supplies two or more factories but you don't want equal amounts going to each factory.  This can be achieved.  You might be able to do it with trains or boats but they carry so much it will be very difficult.  Trucks are your best bet.

Pick up from the feeder factory station less goods than it is producing so it has a surplus inventory.  After that simply limit the number of trucks doing pick up.  That is, for the factory that needs less product, assign fewer trucks to the route.  You will likely have to adjust the amount of raw materials going to the feeder factory so that you maintain a surplus but it doesn't get overstocked to the point it won't accept materials anymore.


Modify:  Please note you will need separate routes for the receiving factories if that fact is unclear.  The feeder factory will attempt to keep the same amount of goods in the feeder station for each receiving station.


Sorry I don't think I explained this very well but you'll figure it out...just keep playing with it.


Well clearly explained. Thought that's not most important thing in Sinatra. So its not matter. Thought I just wanted to know is it possible. But that I say if you have started playing Sinatra without any knowledge about game and just make first steps few roads and railways. Band overtime when you have closed Sinatra you have learned new thing about game. And one day you are "master of Simutrans". Then the game will be more enjoyable than anyone else. Thought I play rarely Sinatra. But when I play I play like 5- 10 hours in one round x few days. All what I can say about Sinatra hard core game ever.

Overall Simutrans: Simple as walking, but still hard as he**.
That what keeps my interesting on game up.
"Overtime I learn something new in Sinatra, even if its small but its new for me."