News:

Simutrans Wiki Manual
The official on-line manual for Simutrans. Read and contribute.

Passenger boost on final consumer

Started by colonyan, February 18, 2013, 09:34:00 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

colonyan

Hello. I have a question concerning passenger boost factor on final consumer.

How does passenger boost relate to actual city growth?
Supposing only factor affecting the boost is passenger(shopper),
is,

Full potential growth = all requirements are fully met (all shopper arrive to the shop)  ?

P.S. So if this is not the case, connecting final consumer to passenger/mail network have no impact on
industry weight of population growth?

TurfIt

If you've changed it so that passengers are the only things affecting city growth, then full potential growth is achieved when transporting all passengers generated by the city. Factory passenger boost settings have no effect on the number of passengers generated.

If a factory is not connected to the network, then passengers generated with the factory as a destination cannot get there. Hence full growth is not possible.

colonyan

Quote from: TurfIt on February 18, 2013, 09:57:03 PM
If you've changed it so that passengers are the only things affecting city growth, then full potential growth is achieved when transporting all passengers generated by the city. Factory passenger boost settings have no effect on the number of passengers generated.

If a factory is not connected to the network, then passengers generated with the factory as a destination cannot get there. Hence full growth is not possible.
I think my question was not clear.

Example

One city and a one final consumer.  Only freight consumption affects population growth.
Final consumer is set to consume 50 unit of goods per a period of time.
It is also set to consume 100 unit of goods if all passengers arrive to this final consumer.

My question:
Is,
A. Just deliver 50 units of good gives full growth? or
B. Does player must bring all passengers to the final consumer so it consumes 100 units of good?

A and B being same question.

Apparently, B involves more effort than A.
If A and B gives same population growth, I think there's something worth writing extension request about this.

TurfIt

Goods effect on city growth is actually rather bizarre. It simply checks every 21s whether factories have input stock. All factories have stock in all inputs, full growth. Otherwise proportionate.

For the example, if you deliver 50 goods and consume 50, you'll get full growth. If you now deliver passengers such that the demand is now 100, but only deliver 50, you'll have half growth. At least statistically. The actual growth would depend in the timing of the deliveries vs the 21s cycle. Bizarre.


colonyan

Ah ok. That is interesting. Thanks for sharing that.
Power, passenger and mail boost on final consumer had potential to connect freight and pax/mail aspect of the game. If it work as full service state was full growth, it would have been very interesting. It really enhances game mechanism and playing experience. Passengers boost on factories are already interesting though.

prissi

That stemmed for times before the factory averanging code; it was very hard to detect a working factory. Otherwise the growth will be always for a full month (for instance if using the production versus maximum production).

But new suggestions are welcome.

colonyan

I don't know whether or not freight factor should affected by
A. final consumer demand(default value) vs actual delivery (current way)
or
B. absolute possible maximum final consumer demand (default + elec,pass and mail boost(if present))vs actual delivery.

User have choice not to include final consumer into passenger/mail network. Even at default demand, player will gain full potential growth.

This becomes not so obvious when map gets crowded and final consumers are start overlapping with normal passenger/mail network coverage.

But, even with that increased consumption presents increased challenge to meet new demand.
I think I will write some thing about this.