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Train gives "no route" after parking in oil yard.

Started by ThatGuyWho, May 12, 2013, 09:57:11 PM

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ThatGuyWho

NOTE: It's my first day.
I had my train route set up perfectly. Freight train was set to go to the oil field, then to the refinery. When my train pulled into the oil yard, lo and behold, "Train cannot find route". What, can the train not turn around?
Here, have a screenshot:http://i.imgur.com/OClVPud.jpg

DirrrtyDirk

Maybe at some place the tracks are not properly connected... but I'm afraid, it's impossible to tell from the screenshot.
  
***** PAK128 Dev Team - semi-retired*****

Combuijs

Whatever the reason, the train really can turn around, so that is not the problem.

Tips to test connection of tracks:
1) Just build the track again with overlapping trajectories (don't remove anything, otherwise it will cost you something)
2) Check bridges especially, you rarely have visible clues there. Rebuild the track up and including the first (or last) bridge tile.
3) Put a waypoint halfway between the oil field and the refinery. If it can find a route to the waypoint you know the problem is behind it, if it can't find a route to the waypoint you know the problem is before it. Repeat the procedure on the problematic part of the track and you are bound to find the problem. A bit of work to do, but guarantees success.

Good luck!
Bob Marley: No woman, no cry

Programmer: No user, no bugs



ThatGuyWho

Quote
Quote from: DirrrtyDirk on May 12, 2013, 10:05:20 PM
Maybe at some place the tracks are not properly connected... but I'm afraid, it's impossible to tell from the screenshot.

Quote from: Combuijs on May 12, 2013, 10:18:56 PM
Whatever the reason, the train really can turn around, so that is not the problem.

Tips to test connection of tracks:
1) Just build the track again with overlapping trajectories (don't remove anything, otherwise it will cost you something)
2) Check bridges especially, you rarely have visible clues there. Rebuild the track up and including the first (or last) bridge tile.
3) Put a waypoint halfway between the oil field and the refinery. If it can find a route to the waypoint you know the problem is behind it, if it can't find a route to the waypoint you know the problem is before it. Repeat the procedure on the problematic part of the track and you are bound to find the problem. A bit of work to do, but guarantees success.

Good luck!

These all seem like good ideas. Thanks; I'll report back if it doesn't work.

ThatGuyWho

Oh well, that's not working. Now then, how do I call trains back to the depot?

ThatGuyWho

Oh, so it works after building over the whole track, track which had no visible signs of error. Okay, Simutrans.

rsdworker

other way to detect - send test train out (without wagons or carriages) to do test runs

this like in real life - if test train detects broken rail or dissconnected rail then its stops there

Ters

Quote from: rsdworker on May 13, 2013, 12:30:17 AM
this like in real life - if test train detects broken rail or dissconnected rail then its stops there

It will stop at the last waypoint before the broken section, not where the break is. That is, unless the track was broken after the train passed the waypoint.