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Author Topic: PakBritain - to-do list  (Read 22055 times)

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Offline The Hood

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PakBritain - to-do list
« on: February 07, 2009, 01:28:49 PM »
The purpose of this thread is to keep people informed of progress on PakBritain, and to encourage people to help with the bits they can/want to:
- I will update this first post to give a summary of where we're at, so keep looking at this post.
- if you are planning on doing something, post a reply and keep people updated so there is no duplication.
- if you want to draw things, please ask.  Graphical consistency is very important to this project.  I can supply blender files if you are interested.

Graphics:
Done:
- Catenary / third rail electrification (done for now)  :)
- canals (including tunnels and bridges) (done) :)
- rail tunnels & bridges (done for now) :)
- rivers (done) :)
- signals (done) :)
- road tunnels & bridges (done for now) :)
- Depots (done) :)
- bus/truck stops (done for now) :)
- Fence (Using Fabio's pak128 one - thanks!) :)
- boat/ship stops/quays (done for now, will probably draw some more at some point) :)
- goods rail station graphics (done) :)
- station extension buildings (done) :)
- powerlines/transformers (done) :)
- smoke (done) :)
- airport graphics (done) :)
- menu bar/GUI (done, but modifications ongoing) :)
- buses (done) :)

High Priority (for next release):
- trucks
- rail freight wagons (work in progress)

Low Priority (future releases):
- narrowboats/ships
- aeroplanes
- narrow gauge trains
- london underground trains
- more trees
- more trains
- more industries
- more citybuildings
- more attractions
- more bridges/elevated ways
- headquarters buildings
- crossings (road/river)
- citycars, pedestrians

Other stuff:
- industry balancing (getting input & output volumes/productivities right)
- economic balancing (getting vehicles to the right level of profitability)
- research for dat files for any of the graphics above.
- adding interesting info on buildings/attractions/etc to the translation file.
« Last Edit: May 12, 2009, 07:44:46 AM by The Hood »

Offline Stubbsy

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Re: PakBritain - to-do list
« Reply #1 on: February 07, 2009, 02:09:20 PM »
i can get .dat files for a few of the graphics :)


the pic for TheHood.
« Last Edit: February 07, 2009, 04:13:53 PM by Stubbsy »

Offline Václav

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Re: PakBritain - to-do list
« Reply #2 on: February 10, 2009, 12:55:16 PM »
I would not do like to harm anyone but third-rail electrification is ready - while anyone could separate it from official pak128 - and else I understand that face of it would not be perfect for pak128.Britain.

Offline The Hood

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Re: PakBritain - to-do list
« Reply #3 on: February 10, 2009, 02:09:13 PM »
Current Pak128 3rd rail is not suitable - it is too curvy and also the colour is too bright.  It is also not open source (yet), so can't be included in pakBritain.

Offline Václav

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Re: PakBritain - to-do list
« Reply #4 on: February 11, 2009, 10:39:18 AM »
Oh, sorry - but I think it could be used as base for making third-rail electrification for pakBritain.

Offline mjhn

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Re: PakBritain - to-do list
« Reply #5 on: February 16, 2009, 08:59:16 PM »
One issue that has been around for some time.
The Mk3 carriage cannot have an HST rear power car built after it, making the HST almost useless. Theoretically, a Mk3 could be final vehicle in a train as well (to reflet Mk3A behaviour).

Offline The Hood

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Re: PakBritain - to-do list
« Reply #6 on: February 16, 2009, 09:26:19 PM »
Umm, not sure how that happened but it's easy to fix.  I'll change it next time I upload stuff to sourceforge (you will have to re-make the rail yourself using makeobj).

Edit - look in the svn, changes have been made :)
« Last Edit: February 16, 2009, 09:42:38 PM by The Hood »

Offline jamespetts gb

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Re: PakBritain - to-do list
« Reply #7 on: February 17, 2009, 12:12:00 AM »
Hmm, maybe there should be a separate Mk3a (same graphics, same .dat file, apart from: can couple to things other than HST power cars, later introduction date (am I right in thinking 1978 or 1979?), and maybe a very slightly higher purchase cost).

Offline The Hood

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Re: PakBritain - to-do list
« Reply #8 on: February 17, 2009, 08:46:04 AM »
Personally I think that might be a bit confusing and there's not a lot of need really, so I won't rush to put one in the official releases.  But you have access to the sources so if it would be good for your gameplay style, then of course you can make one!

Offline jamespetts gb

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Re: PakBritain - to-do list
« Reply #9 on: February 17, 2009, 09:02:53 AM »
Ahh, except that all the graphics for trains (apart from the King class) are missing from the SVN...

Offline The Hood

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Re: PakBritain - to-do list
« Reply #10 on: February 17, 2009, 10:23:14 AM »
When was the last time you looked at the SVN? ;)

Offline jamespetts gb

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Re: PakBritain - to-do list
« Reply #11 on: February 17, 2009, 11:30:09 AM »
About ten seconds ago - why?

Offline The Hood

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Re: PakBritain - to-do list
« Reply #12 on: February 17, 2009, 11:59:04 AM »
There are a few more trains than just the King class as of a couple of weeks ago...

Offline jamespetts gb

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Re: PakBritain - to-do list
« Reply #13 on: February 17, 2009, 12:02:33 PM »
Yes, all the .dat files are there, but the only .png file is for the King class: see here

http://simutrans.svn.sourceforge.net/viewvc/simutrans/pak128.Britain/trains/images/

Offline The Hood

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Re: PakBritain - to-do list
« Reply #14 on: February 17, 2009, 12:24:16 PM »
Funny, they should all be there.  I will upload them tonight.

Offline jamespetts gb

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Re: PakBritain - to-do list
« Reply #15 on: February 17, 2009, 12:43:59 PM »
Excellent, thank you :-)

Offline The Hood

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Re: PakBritain - to-do list
« Reply #16 on: February 17, 2009, 05:29:28 PM »
Done - let me know if you spot anything else missing or dodgy

Offline jamespetts gb

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Re: PakBritain - to-do list
« Reply #17 on: February 17, 2009, 08:35:57 PM »
Excellent, thank you. A brief look and all seems in order.

Offline kierongreen

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Re: PakBritain - to-do list
« Reply #18 on: February 24, 2009, 07:38:05 PM »
Mk3's used to be able to be coupled to anything (I know because I'd considered Mk3a's when I made it...)

Offline The Hood

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Re: PakBritain - to-do list
« Reply #19 on: February 27, 2009, 09:10:12 AM »
Has anyone used the updated mk 3 I put on the SVN?  Are people happy with it or should I just remove constraints altogether?

Offline jamespetts gb

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Re: PakBritain - to-do list
« Reply #20 on: February 27, 2009, 11:45:42 PM »
Haven't had a chance to try it yet - have been busy with programming...

Offline jamespetts gb

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Re: PakBritain - to-do list
« Reply #21 on: March 20, 2009, 12:26:34 AM »
One other thing that perhaps ought be added somewhere is station extension buildings: currently, the set uses Pak128 buildings, which don't fit the graphical theme.

Offline The Hood

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Re: PakBritain - to-do list
« Reply #22 on: March 20, 2009, 12:46:10 PM »
These aren't essential for the pak to run (and there are two station extensions in the set already).  I'm adding it as low priority.

Offline jamespetts gb

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Re: PakBritain - to-do list
« Reply #23 on: March 20, 2009, 02:57:25 PM »
Perhaps another item for the low priority list is a startup logo?  (See also here).

Edit: And one other (probably low priority) to-do list item is headquarters: the existing Pak128 headquarters graphics again don't fit the style of PakBritain.
« Last Edit: March 21, 2009, 02:07:27 PM by jamespetts »

Offline VS

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Re: PakBritain - to-do list
« Reply #24 on: March 28, 2009, 06:24:01 PM »
In fact existing pak218 headquarters are a disaster (two levels? bah).

Offline The Hood

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Re: PakBritain - to-do list
« Reply #25 on: March 28, 2009, 06:25:45 PM »
How many do you think is appropriate?  Only 1?  Or more?  To be honest I never saw why they were needed so didn't bother playing with them!

Offline VS

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Re: PakBritain - to-do list
« Reply #26 on: March 28, 2009, 06:28:30 PM »
I do not even know how many are possible. (Prissi, Frank,...?) But I assume generally everyone wants a complete suite from the pig barn (remember TT?) to towers of steel and glass.

Offline jamespetts gb

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Re: PakBritain - to-do list
« Reply #27 on: March 28, 2009, 06:53:31 PM »
Well do I remember TT's pig barn! Perhaps we should have everything from a garden shed to Canary Wharf Tower? The player colour should probably be used somewhere in the headquarters, too.

And I think that headquarters in Simutrans are a status symbol rather than something that has an effect on game play...

Offline Isaac.Eiland-Hall us

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Re: PakBritain - to-do list
« Reply #28 on: March 28, 2009, 11:41:55 PM »
I seem to recall someone like Prissi saying that the HQ actually increased growth of the nearest city, or something like that...

Offline jamespetts gb

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Re: PakBritain - to-do list
« Reply #29 on: March 28, 2009, 11:44:35 PM »
Ahh, interesting - didn't realise that! If they have function, then that's most worthwhile. Prissi - can you confirm that?

Offline The Hood

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Re: PakBritain - to-do list
« Reply #30 on: April 03, 2009, 11:13:01 AM »
I'm planning on including some trucks, vans and other road vehicles for transporting freight and mail in the next release.  I'm no expert on road transport, so it will take me a long time to work out what to make.  Does anyone want to create a timeline for this or give ideas?  Something similar to jamespetts's bus stuff - http://forum.simutrans.com/index.php?topic=1069.0
 - would be great (I'm going to provide graphics for these in the next release).

Required info for dat file:
- intro year
- apprx retire year
- weight
- top speed
- power (as best you can, even if it is a guess)
- freight capacity

A link to a picture would help me draw it too.

Offline jamespetts gb

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Re: PakBritain - to-do list
« Reply #31 on: April 03, 2009, 04:58:24 PM »
We might also need engine type (there were some steam lorries in the 1910s-1930s), and horse-drawn waggons, of course; the tram horses could be re-used themselves. And, I think, we need introduction and retirement months as well as years, don't we? If it is not possible to get it exact, then it is better to take a figure at random than have everything happen in January.

Perhaps you could provide a definitive list of PakBritain goods to assist with what sort of lorries are needed?

Offline The Hood

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Re: PakBritain - to-do list
« Reply #32 on: April 04, 2009, 06:14:57 PM »
Yes, don't worry about drawing horses, the existing ones can easily be re-used.  Carts very much need to be done though!

The list of goods currently in use is:
- bulk (including grain and cement in the same category).
- fluids
- long goods (steel / planks)
- crate goods (including containerised goods)
- refrigerated goods
- livestock
- mail

Offline OliverNo11

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Re: PakBritain - to-do list
« Reply #33 on: September 13, 2010, 08:43:15 PM »
If anyone would like me to do narrow guage I would be happy to do it, I would need some help though.

Offline jamespetts gb

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Re: PakBritain - to-do list
« Reply #34 on: September 13, 2010, 11:31:40 PM »
I daresay that you doing narrow gauge things would be very welcome indeed! The Hood would be the best person to offer tips on how to get started - I have done a number of vehicle graphics myself, but narrow gauge would require tracks, stations, tunnels and bridges as well as vehicles, all of which would have to be drawn to the reduced gauge. There would be far fewer vehicles for narrow gauge, though, than standard gauge, so it'd be easier to get things finished, and, once you have one type of track, station and vehicle, all the other things can relatively easily be aligned to the same gauge.

I have to say, I've been hoping for some narrow gauge for a long time! It'd make a delightfully quirky and rather wonderful addition to the pakset, as well as filling a useful practical purpose in the late 19th and early 20th century of filling in a gap between heavy rail and road transport.