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Author Topic: Timeline for sidewalk object?  (Read 1623 times)

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Online Vladki cz

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Timeline for sidewalk object?
« on: January 09, 2016, 10:46:09 PM »
Is there a possibility to have different images for sidewalk (Obj=misc, Name=Sidewalk) in different eras? Similar to different city road?

Offline prissi

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Re: Timeline for sidewalk object?
« Reply #1 on: January 10, 2016, 10:14:30 PM »
No, in the todo list is rather the plan to convert the sidwalk object into a proper wayobj, which would allow for different sidewalks (like alley in residecial areas >level 10), transmission lines in idustrial areas, etc. Timeline would be possible too (although with the many building using the sidewalk texture themselves, I woudl be careful.

Online Vladki cz

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Re: Timeline for sidewalk object?
« Reply #2 on: January 10, 2016, 10:23:38 PM »
Sounds interesting, but a sidewalk as wayobj would interfere with trolleybus electrification. Or is there a plan to allow more than one wayobj? (electrification + eyecandy)

Offline prissi

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Re: Timeline for sidewalk object?
« Reply #3 on: January 10, 2016, 10:27:58 PM »
Obviously that would be needed.

Offline Leartin at

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Re: Timeline for sidewalk object?
« Reply #4 on: August 16, 2019, 03:03:54 PM »
*push*

Just wanted to mention that I'd very much like to see this, and I'm wondering if it's still on the to-do-list? (I already do buildings with different sidewalks for different climates and types in mind)
Though I'd like to add something: Do sidewalks have to be the same for the full tile? It would make much more sense if each side of the road gets it's own sidewalk, depending on which type of building is right next to it.

Offline prissi

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Re: Timeline for sidewalk object?
« Reply #5 on: Yesterday at 02:39:56 AM »
If there were directional wayobj (which I could enable relaxed overtaking, electricfication only on the outer track side etc.) then different sidewalks on different sides would be possible.

Offline Ters

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Re: Timeline for sidewalk object?
« Reply #6 on: Yesterday at 07:24:52 AM »
It would make much more sense if each side of the road gets it's own sidewalk, depending on which type of building is right next to it.
I don't think I've ever seen building type influence sidewalks, unless we are talking about adding sidewalk cafes, which probably would be better as some form of overspilling front image on the building itself. Building density appears to have much more to say. As does traffic density, but that tends to push the sidewalk away from the road, which is difficult to do on a fixed grid like Simutrans has.

Offline Leartin at

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Re: Timeline for sidewalk object?
« Reply #7 on: Yesterday at 10:56:25 AM »
I don't think I've ever seen building type influence sidewalks, unless we are talking about adding sidewalk cafes, which probably would be better as some form of overspilling front image on the building itself.

It's more complex than that, though. In reality, you usually get a sidewalk as part of the road, and the building is immediately next to it - in Simutrans-terms, it would be at the edge of the tile. But since pretty much forever it is preached that buildings shall not fill up the entirety of the tile, because it does not look good in the game. Therefore, the basis for a building is usually a sidewalk tile, and you see the sidewalk under the building.
Because there is sidewalk on the building tile, it only makes sense that it would be the same sidewalk as there is on the road tile, since it's supposed to be one entity.

If you think about it this way, can you recall seeing a building next to a road with two different types of sidewalks inbetween? (not seperated by bushes or something)


In P192C, the main seperation would be between industrial buildings and the rest, since industrial buildings have a dark, rough asphalt floor, wheras everything else is climate dependent.





Offline Ters

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Re: Timeline for sidewalk object?
« Reply #8 on: Yesterday at 07:23:51 PM »
It almost seems like you rather want the foundation of the buildings to be a continuation of the sidewalk, rather than the other way around.

industrial buildings have a dark, rough asphalt floor
Having a sidewalk with rough asphalt kind of defeats the purpose of a sidewalk. (Although over here, "rough asphalt" is exactly what most sidewalks have, due to frost heaves and low maintenance.)

The building on the far left looks like the one that would most have influence on sidewalks, the middle right would probably just get the sidewalk, while the other two would be disjoint from the sidewalk somehow. The middle left probably wouldn't really require a sidewalk at all.

Offline ACarlotti

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Re: Timeline for sidewalk object?
« Reply #9 on: Yesterday at 10:36:29 PM »
If you think about it this way, can you recall seeing a building next to a road with two different types of sidewalks inbetween? (not seperated by bushes or something)
Like this?

I this will be quite common where there a publicly accessible buildings that don't reach the edge of the property boundary (and where the space in between isn't a car park). The property boundary seems like the best analogy for the boundary between tiles in Simutrans.