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Author Topic: Ingame editing of  (Read 1393 times)

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Offline Leartin at

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Ingame editing of
« on: May 27, 2016, 09:24:32 AM »
Moderns game usually allow to remap keys and some kind of quicklaunch-bar for often used buttons. For Simutrans, both of these informations are stored in the, so a player could customize his setup via editing that file.

I think it would be nice if a player could edit that file using an in-game-wizard rather than learning how all of it works. For example, then you press an unused button, the help-page concerning shortcuts comes up, listing all (?) available keystrokes. Klick on any of the written buttons, press the keys you want that action to be - and Simutrans would change the according section of a local menuconf copy.

For the menu, either use a "change menu" tool or drag&drop to move single Buttons to one "custom menu". This would be harder to achieve, since currently you can't declare single objects properly (problems with the icon showing), but I think it would be very player-friendly.

Offline prissi

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Re: Ingame editing of
« Reply #1 on: May 27, 2016, 10:39:01 PM »
It might be not too difficult to achieve, but I am not sure any developer has some time right now to start something this big.