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Author Topic: Forest (nutzwald)  (Read 18092 times)

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Offline Fabio

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Forest (nutzwald)
« on: February 23, 2009, 12:29:24 PM »
just to make a placeholderher, the new forest is mine ;), i just started working on it...

Offline VS

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Re: Forest (nutzwald)
« Reply #1 on: February 23, 2009, 12:46:52 PM »
Thanks! What are you planning?

Offline Fabio

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Forest (nutzwald) - First screenshots
« Reply #2 on: February 25, 2009, 09:31:34 PM »
Here's some screenshots:





What do you think?

Offline Zeno

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Re: Forest (nutzwald)
« Reply #3 on: February 25, 2009, 09:52:46 PM »
Hey, that looks really good Fabio!

I only miss some disordered logs or rests and rubbish, near the way or maybe just in the middle... just some signal of "we've been working there" :D

Offline The Hood

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Re: Forest (nutzwald)
« Reply #4 on: February 26, 2009, 10:52:50 AM »
Looks good!

Offline prissi

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Re: Forest (nutzwald)
« Reply #5 on: February 26, 2009, 10:57:32 AM »
In this case, maybe the pak64 forest could serve as inspiration. THis still look to tide and regular for a forest imho.


Offline Václav

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Re: Forest (nutzwald)
« Reply #6 on: February 26, 2009, 12:35:40 PM »


Very good idea. But logs under roof and roof too look bit strange. Else it is very good. I think it is time to use this scheme also on other agricultural factories - cow farm and corn field (on grain farm and cotton farm already used).
« Last Edit: February 26, 2009, 12:40:57 PM by VaclavMacurek »

Offline whoami

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Re: Forest (nutzwald)
« Reply #7 on: February 26, 2009, 06:07:48 PM »
To get a more natural border between forest and surrounding grass, parts of the forest's ground could be made transparent - at its borders, or even inside, to allow some patches of the natural vegetation to shine through.

Offline VS

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Re: Forest (nutzwald)
« Reply #8 on: February 26, 2009, 06:40:46 PM »
As whoami says, the sharp border between ground and mud is not very good. Otherwise it's good.

Offline agamemnus

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Re: Forest (nutzwald)
« Reply #9 on: February 26, 2009, 11:05:48 PM »
Question: if we have 5 bits for transparency, why is the shadow dithered?

Offline vilvoh

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Re: Forest (nutzwald)
« Reply #10 on: February 26, 2009, 11:14:03 PM »
It's intended. The shadow was painted pixel by pixel...it's not an effect from graphic engine.

Offline VS

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Re: Forest (nutzwald)
« Reply #11 on: February 27, 2009, 11:18:03 AM »
We do not have 5, only one bit transparency ::)

Offline PkK

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Re: Forest (nutzwald)
« Reply #12 on: February 28, 2009, 08:10:34 PM »
The way the logs are stacked looks and is unrealistic. They would just fall over that way. You want them stacked like this:

http://commons.wikimedia.org/wiki/File:The_lumberjack_was_here.jpg

i.e. when there are two logs next to each other at the same height the logs in the layer above won't be positioned directly above. Instead each log in the upper layer will lie on top of the middle point between the logs in the lower layer.

Philipp

Offline jamespetts gb

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Re: Forest (nutzwald)
« Reply #13 on: February 28, 2009, 09:17:08 PM »
See here for details...

Offline Fabio

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Re: Forest (nutzwald)
« Reply #14 on: August 24, 2009, 11:31:12 PM »
some update :)




Offline VS

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Re: Forest (nutzwald)
« Reply #15 on: August 25, 2009, 02:07:19 PM »
Nice!

Offline Fabio

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Re: Forest (nutzwald)
« Reply #16 on: August 26, 2009, 09:28:20 PM »
This is could be a nearly-final image (3*3, no rotation, with fields).

Feedback is more than welcome!


Offline IgorEliezer br

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Re: Forest (nutzwald)
« Reply #17 on: August 26, 2009, 09:50:04 PM »
Hmmmmm...Those log piles with whipped cream look delicious. ;D

Offline VS

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Re: Forest (nutzwald)
« Reply #18 on: August 27, 2009, 09:06:32 AM »
Nom nom nom?

I am not entirely sure about the stumps everywhere, even in roads :) Otherwise it's ready, I think!

Offline Fabio

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Re: Forest (nutzwald)
« Reply #19 on: August 27, 2009, 09:38:52 AM »
thank you!
i think i will remove some, then... i want to ask you if for pak128 policy new buildings should have ALWAYS 4 rotations (the hardest to paint without 3D), 2 rotations (pretty easy, mirroring and adjusting the shadows), or even only one?
i think i can easily do 2 rotations (it won't eat much time).
by the way i was thinking of this forest for Tundra, Temperate and Alpine climates.
do you think we need also another forest for Temperate/Mediterranean and one for Tropical? (they would just keep the same image, only changing the trees.

Offline VS

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Re: Forest (nutzwald)
« Reply #20 on: August 27, 2009, 09:50:48 AM »
I would say, keep it as you wish. Obviously if you produce all rotations, I can not be so cruel as to accept only some :P On the other hand, who really needs them all?

Offline Fabio

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Re: Forest (nutzwald)
« Reply #21 on: August 29, 2009, 02:14:50 PM »
Here the updates:






Here the sources:

nutzwald.png | nutzwald.dat

Offline Zeno

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Re: Forest (nutzwald)
« Reply #22 on: August 29, 2009, 02:37:19 PM »
Oh fabio, it looks really nice!
Maybe those logs look too well aligned together for me; I usually like some chaos here and there, ya know... ;)

About rotations:
On the other hand, who really needs them all?
Me agree. One rotation is needed; two -> great; four -> superb!

Offline VS

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Re: Forest (nutzwald)
« Reply #23 on: August 29, 2009, 04:57:01 PM »
Well. As soon as svn is back, it's in... I already exhausted my list of adjectives to use for new items :D

EDIT: sorry! I missed the linked files. Mending as I write.
« Last Edit: September 03, 2009, 08:13:14 PM by VS »

Offline stmaker

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Re: Forest (nutzwald)
« Reply #24 on: May 22, 2010, 01:43:21 PM »
Good work... but I want more wood XD

Offline Václav

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Re: Forest (nutzwald)
« Reply #25 on: May 23, 2010, 01:44:50 PM »
Fabio: I am sorry, but forest should grow everywhere excepting desert (and may be also mediterran). Could you change it? I know that I could call this earlier but...

Offline Fabio

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Re: Forest (nutzwald)
« Reply #26 on: May 23, 2010, 07:41:58 PM »
Sounds very reasonable... :)

Offline VS

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Re: Forest (nutzwald)
« Reply #27 on: May 23, 2010, 08:52:05 PM »
Changed to: tropic,mediterran,temperate,tundra. Left out are rocky,arctic,desert.

Offline Václav

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Re: Forest (nutzwald)
« Reply #28 on: May 23, 2010, 09:11:52 PM »
Thanks - but sawmill needs this too. So I hope this was changed too.
« Last Edit: May 23, 2010, 09:20:51 PM by VaclavMacurek »

Offline VS

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Re: Forest (nutzwald)
« Reply #29 on: May 23, 2010, 09:30:07 PM »
Thanks - fixed as well.