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[devel-new-2] New engine types not applied to depots

Started by Rollmaterial, November 17, 2016, 08:42:39 PM

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Rollmaterial

The new engine types are applied to vehicles, but not depots, making the former impossible to build. This also applies to new games.

jamespetts

Thank you for the report - I think that I have fixed this in the latest version. (Makeobj and the pakset will need recompiling for the fix to work). I should be grateful if you could re-test.
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Rollmaterial

#2
Just tested, now it seems not only not to be fixed, but also that some depots and signalboxes are available throughout the timeline  ???

Edit: Could compiling makeobj with or without SAFESEH have something to do with it?

Edit 2: Fixed it by recompiling the game.

Edit 3: However, vehicles of the new types cannot be sent to a depot.

jamespetts

Thank you for the report. I think that I have fixed that, too; would you be able to re-test? I should be grateful.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Rollmaterial