Welcome to this game. It takes place in a small district called of Chafferhamshire, starting date January 1
st, 1812. The main town is Chafferham of some 1200 inhabitants. There are 7 other villages, each less than 300 inhabitants and mostly too small for their own shops or major factories. They rely on travelling salespeople.(1)
There are also portals to the outside world. 2 For passengers and mail. One for importing goods, and one for exporting goods.

A view of the map. The portals are visible at the southern and eastern edges of the map. Also visible are the scattered farms and fishery, and the cluster of industry in Chafferham. More on this further down.

closer look at the portals on the southern edge. The passengers/mail portals are simply improvised attractions with a town hall as picture and a massive visitors capacity and mail demand. The Goods portals use fisheries for pictures. As both producing and consuming goods in a single portal would trigger a production relation, separate ones are needed for exports and imports. Britain of the early 19
th century was famous for her textiles exports, so I made that a demonstration good for the exports. Later versions I intend to export machinery and cars. If anyone has other suggestions, they’re most welcome. As imports I created four new goods that Britain imported: Wine, Foreign Books, Spices, and Tea. Later on, other imports will be needed. The portals in many ways will regulate the trade flows as exports and imports will vastly outnumber local production. Thus industries may produce chiefly or only for exports, and/or rely on imported goods.

A look at Chafferham. A small market and church town. There is a lot to see and explain here: The church and four of the industries are in the center of the town.(2) Near the Town Hall, at the corner of High Street and Bridge Street, three consumers are close together.(3) Note that the industries have some extra consumption. The Grocer consumes spices and tea, the tavern wine and a whole series of foodstuffs (most taverns in the UK sell food).
The windmill at the river mouth is actually a water powered textile mill. I have no drawing of a water mill, so I borrowed the windmill picture. Later textile mills are steam powered and also require coal to operate. Still later, they are electrically powered and no longer require coal. There is no clothes shop anywhere on the map, the textile mill exports textiles to the portal.
The other windmill is set up according to a house rule on the edge of the town to catch wind.
The market (meat), tavern (meat, beer) and the Grocer (canned foods) have unmet demands.(4)

A view of the small fishing village of Cramingham. The bay forms an ideal natural harbor, leaving a small fishing port. This is placed on the waters’ edge, next to the road at the edge of the village. The fishing grounds are in the deepest part of the sea, taking care that a route can be traced across the water to the fishing port.
Finally, each of the farms (Grain, Vegetable, Orchard, Cattle, and Sheep) only has one instance at this time. This is not enough to supply the consumers in at least some cases, but the farms can grow. Only when the growth is exhausted will more farms spawn. Later on shortages may be solved by national imports.
1) A house rule I play with is that each industry is only placed at a town of a minimum rough size, taking into account the amount of industry the town already has.
2) Two house rules. Some industries and attractions prefer town centers or other segments of towns. And buildings can be displaced to make room for them.
3) Since none of these consumers have a potential consumer-supplier relationship, these ignore each other. Also, the choise of consumers isn’t entirely by change. Food shops are normally the ones you see in the smallest towns, while less basic necessities you find in larger ones.
4) This is because there’s simply not enough workforce to go around for a cannery, slaugherhouse or brewery along with the other industries. Nor do the other towns have enough population. So according to the house rules I conclude they cannot be placed now and leave the demand vacant.