The International Simutrans Forum

 

Author Topic: Too many signals in menu.  (Read 2857 times)

0 Members and 1 Guest are viewing this topic.

SemiNormal

  • Guest
Too many signals in menu.
« on: May 15, 2009, 01:41:07 AM »
New Simutrans player here. While I am slowly starting to understand the complexity of the game one thing that puzzles me is the multiple rail signals in pak128's rail menu.
Why is there an early_, classic_, and modern_ version for many of the signals? Is there any difference between, for example, an EndofChooseSignal and a modern_EndofChooseSignal?

Offline cascadia

  • *
  • Posts: 22
Re: Too many signals in menu.
« Reply #1 on: May 15, 2009, 02:54:05 AM »
New Simutrans player here. While I am slowly starting to understand the complexity of the game one thing that puzzles me is the multiple rail signals in pak128's rail menu.
Why is there an early_, classic_, and modern_ version for many of the signals? Is there any difference between, for example, an EndofChooseSignal and a modern_EndofChooseSignal?

If you have chronology on, the signals' graphics change over time, along with the things and vehicles you can build.

SemiNormal

  • Guest
Re: Too many signals in menu.
« Reply #2 on: May 15, 2009, 04:25:53 AM »
That would explain it since I had chronology unchecked.
Thanks.

Offline Isaac.Eiland-Hall us

  • Benevolent Dictator
  • Administrator
  • *
  • Posts: 3651
  • PanamaCityPC.com/support/
    • Facebook Profile
  • Languages: EN
Re: Too many signals in menu.
« Reply #3 on: May 15, 2009, 09:39:35 AM »
Welcome to Simutrans! :D

If you want to make things even more complex, check out http://addons.simutrans.com/ :-) (In fact, I don't think there's any rail signals there, but there is a lot of fun stuff you can add to pak128, among other paks... :) )