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Offline vilvoh

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Powerplants and new industry chains
« on: June 12, 2009, 05:08:33 PM »
I was going to take part in a new extension pak focused on industries, but the project is halted yet, so I'm going you post here some advances. The pakset includes some green powerplants (wave power, geothermal, biomass and combined cicle) and some new chains (oilriggs, recycling chain, etc..) I hope I'm able to finish all I have in mind. The first preview is for the geothermal powerplant, that gets the energy from earth's heat to produce electricity.


Offline ariarinen

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Re: Powerplants and new industry chains
« Reply #1 on: June 12, 2009, 05:42:05 PM »
So any fusion power under green powerplants?

Offline vilvoh

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Re: Powerplants and new industry chains
« Reply #2 on: June 12, 2009, 05:50:14 PM »
Nope, physics constraints also exist in Simutrans world... :)

Offline vilvoh

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Re: Powerplants and new industry chains
« Reply #3 on: July 02, 2009, 07:36:29 PM »
The geothermal powerplant is finished and producing energy. It has winter version and four rotations. See it in action...



It only appears in temperate,tundra,rocky and artic climates.

I'm now working on a new bigger oil platform and some other surprises..  ;D

PS: It's already included in pak64 since 102.2.1
« Last Edit: April 08, 2010, 11:01:52 AM by vilvoh »

Offline Mac_#71

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Re: Powerplants and new industry chains
« Reply #4 on: July 05, 2009, 11:47:16 AM »
with all due respect to the creator, but I think that the oil rig is not very nice, why not make something close to that of pak128? :-)

Offline vilvoh

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Re: Powerplants and new industry chains
« Reply #5 on: July 05, 2009, 04:58:22 PM »
That's my idea. The original one seem to be taken from a photograph, and imho doesn't fit as well as it should, and it's very small too. The one I'm developing is based on Exxon Mobile Oil Platform in the North Sea, with the extraction tower separated from the processing plant.

Offline vilvoh

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Re: Powerplants and new industry chains
« Reply #6 on: July 06, 2009, 08:57:24 PM »
A WIP preview of the new oil rig (in pak128 scale)


EDIT: Preview updated with the latest changes.
« Last Edit: August 17, 2009, 09:24:01 PM by vilvoh »

Offline Colin

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Re: Powerplants and new industry chains
« Reply #7 on: July 07, 2009, 09:28:38 PM »
WOW!! these oilrigs are terrific when can we see them incorporated into the game?

Offline vilvoh

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Re: Powerplants and new industry chains
« Reply #8 on: July 07, 2009, 09:37:43 PM »
When I finish them... :D.... I must add the piping system at the auxiliary platform, and apply the textures too.

Offline Mac_#71

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Re: Powerplants and new industry chains
« Reply #9 on: July 17, 2009, 07:52:15 AM »
Nice! ;)

Offline IgorEliezer br

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Re: Powerplants and new industry chains
« Reply #10 on: July 17, 2009, 08:53:47 AM »
Well, this says all ::)




Offline PlayTrans2009

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Re: Powerplants and new industry chains
« Reply #11 on: September 07, 2009, 06:29:51 AM »
Is it done?

Offline vilvoh

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Re: Powerplants and new industry chains
« Reply #12 on: September 07, 2009, 06:58:42 AM »
Not yet. I've some representation problems with the yellow structures (cranes, oil pump, towers) and I need to make some scale tests too. It's a complex project so you must be patient. It will be finished sooner o later.. :)

Offline PlayTrans2009

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Re: Powerplants and new industry chains
« Reply #13 on: September 07, 2009, 07:41:23 AM »
Not yet. I've some representation problems with the yellow structures (cranes, oil pump, towers) and I need to make some scale tests too. It's a complex project so you must be patient. It will be finished sooner o later.. :)

Oww I like your addons! I downloaded all of it!

Offline vilvoh

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Re: Powerplants and new industry chains
« Reply #14 on: September 19, 2009, 06:11:34 PM »
These are the first scale tests of the north sea oil rig..


Offline vilvoh

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Re: Powerplants and new industry chains
« Reply #15 on: September 28, 2009, 08:51:56 PM »
The oil rig is almost finished. Meanwhile, I have time to create this oil prospector ship. It's supposed to be an aquatic version of the oil pump/well (very common but with small production)


Offline vilvoh

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Re: Powerplants and new industry chains
« Reply #16 on: October 12, 2009, 06:07:04 PM »
The oil drilling ship is finished. It produces 45 units of oil as much.

Offline vilvoh

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Re: Powerplants and new industry chains
« Reply #17 on: October 23, 2009, 03:24:56 PM »
The last test before the release of the new North Sea Oil rig.. ;D


I just need to add some extra lights and the flame at the top of the extraction tower..

Offline colonyan

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Re: Powerplants and new industry chains
« Reply #18 on: October 23, 2009, 09:40:20 PM »
This look very very neat!
And also for that depot.
Thankyou for sharing!
-colo

Offline prissi

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Re: Powerplants and new industry chains
« Reply #19 on: October 23, 2009, 10:20:06 PM »
Personally I find the glowing derrick a little strange. For an oil rig I would expect a dull color and not somethign glowing in the dark ... Other than that a very nice one.

Offline colonyan

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Re: Powerplants and new industry chains
« Reply #20 on: October 23, 2009, 11:13:15 PM »
@prissi
I guess vilvoh used that colour to make some contrast with dark parts of the structure
to give it more life to it. My opinion is that it doesn't need to be all realistic, especially at
pak64 which is lower size. There is some room to play when its this small...

Offline vilvoh

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Re: Powerplants and new industry chains
« Reply #21 on: October 25, 2009, 11:53:28 AM »
Colonyan is right. I just wanted to add some bright colors to such a dark building. In addition, I've planned another industry chain that will also have a rig, so I needed to distinguish one from the other and I though the color of the main structures was a good choice.

Offline vilvoh

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Re: Powerplants and new industry chains
« Reply #22 on: November 23, 2009, 11:02:59 PM »
Finally, here it is...the North Sea Oil rig.. it produces 200 units more than the current oil rig but it appears less frequently.

Offline vilvoh

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Re: Powerplants and new industry chains
« Reply #23 on: December 16, 2009, 09:55:50 PM »
I'm going to start a new industry chain called Recycling chain.

These are the recycling points (aka green points), the first element of the chain, that will be within the cities producing waste. There should be at least one in every city. I'll try to create 4 or 5 different models.


Then, the waste will be consumed by the biomass powerplant that will produce electricity, and the Recycling plant that will produce paper, plastic and steel in small amounts.

Offline skreyola

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Re: Powerplants and new industry chains
« Reply #24 on: December 17, 2009, 01:24:30 AM »
Vilvoh: awesome. Too bad there isn't coding to allow it to produce only those goods that are already being produced by primary factories on the map... but, then, I guess if you don't have a paper mill, you won't have anything that consumes paper, either...
But... what if the recycling plant comes first and then the printing press connects to the recycling plant, which isn't producing enough paper?
Hmm... that could end up being complicated.
However, in any case, I like the idea of recycling plants and collection points a lot, and I can't wait to see it in a pak(set). :) Good work on the image, too.
Will the waste they produce be the same as the waste produced by scrapyards? Does a new recyclables good need to be created?

Offline vilvoh

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Re: Powerplants and new industry chains
« Reply #25 on: December 17, 2009, 08:57:50 AM »
I'm glad you like the chain. The initial idea is to create a combined industry chain that produces energy through a new powerplant and also goods that will be consumed by end consumers (the final elements of other industry chains if they exist)

But... what if the recycling plant comes first and then the printing press connects to the recycling plant, which isn't producing enough paper?

The idea is to have another element that produces paper when the paper mill is not available, but obviously the production level would be lower, more or less one tenth.

Will the waste they produce be the same as the waste produced by scrapyards? Does a new recyclables good need to be created?

As the waste already exist as good in Simutrans, I prefer to use it. Creating a new good is a hard task mainly because you have to make the balancing of the whole industry chain, so I prefer to take advantage of what's already done and tested. It's a matter of laziness but on the other hand, it's my first complete industry chain, thus I don't want to make something very complex..  :)

Offline skreyola

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Re: Powerplants and new industry chains
« Reply #26 on: December 17, 2009, 07:55:24 PM »
All of that is cool.
The potential 'problems' I mentioned could also be considered not as 'problems' but as an optional 'challenge'. Some of us enjoy challenges in our games. Others of us don't. I think that the way you're planning this is a good thing.
When setting the recovery amounts, different materials are more easily recoverable than others.
However, on the subject of power generation, I think you can't eat your cake and have it, too. I'm no expert, but my understanding is that recycling that generates power does not generate reusable materials. E.g., if you use waste paper to generate power by incinerating it (by the by, does the incinerator generate power, or just consume waste?), yu won't get recycled paper. So, you might want to think about that. It's my understanding that recycling anything requires a power input to go from waste => plastic/glass/aluminum/steel/paper. Now, if you're accepting as waste things that should go into compost, then yes, you can generate the power for it, but I don't know if you'll get any net production of electricity.
Someone wit more knowledge in this area, please correct/confirm this.


By the by, I think it would be cool if one of the recycling functions produced fertilizer, which would act on farms like electrification does on other industries. The chemical plants could also produce it. :) But that's a big project for another place and time. :)

Offline VS

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Re: Powerplants and new industry chains
« Reply #27 on: December 17, 2009, 10:12:38 PM »
Fertilizer -> good (and old) idea, impossible until some extensions to factory model :-(

Offline vilvoh

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Re: Powerplants and new industry chains
« Reply #28 on: December 17, 2009, 10:37:36 PM »
This is a schema of the early idea:



Note: RSU means waste

and I also develop the idea at this article from my blog about Simutrans (I'm sorry but it's in spanish)

So the industry chain would be as follows:

Recycling point>>>>>waste>>>> Biomass powerplant >>>>electricity
        |
        |_______>>>>>waste>>>>>>> Recycling plant >>>>>> paper/plastic/steel

As you can see in the graphic above, the original design includes the idea of metane generated by the biomass powerplant, but I'll leave it aside by now. Waste consists of several elements, some of them are organic and go to the powerplant in order to produce energy, and others are inorganic so they go to the recycling plant. imho, It's the most realistic approach I can achieve without adding more complexity to the chain.

Offline vilvoh

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Re: Powerplants and new industry chains
« Reply #29 on: June 24, 2010, 06:44:10 PM »
This is part of a new chain: E-minimarket


Offline VS

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Re: Powerplants and new industry chains
« Reply #30 on: June 24, 2010, 06:55:19 PM »
Nice... I wonder how it looks on grass, though...

Offline vilvoh

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Re: Powerplants and new industry chains
« Reply #31 on: June 29, 2010, 09:14:48 PM »
While I finish the minimarket, I've also started the biomass industry chain by the end (powerplant and processing plant)


Offline vilvoh

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Re: Powerplants and new industry chains
« Reply #32 on: July 21, 2010, 06:35:14 PM »
Preview of the biomass powerplant. I still have to add the details (windows, lights, etc...)



Btw, the recycling points are almost finished too. I only have to create the vehicles for transporting the waste, trucks and wagons.

Offline vilvoh

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Re: Powerplants and new industry chains
« Reply #33 on: September 17, 2010, 05:40:39 PM »
The new waste/biomass chain is at 75% finished . Some previews:
« Last Edit: September 18, 2010, 06:01:12 PM by vilvoh »

Offline Colin

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Re: Powerplants and new industry chains
« Reply #34 on: September 17, 2010, 11:46:58 PM »
Wow!!! Vilvoh these are great, any chance of doing them for PAK128 as well?