The International Simutrans Forum

 

Author Topic: Savegame Forrest Island  (Read 16074 times)

0 Members and 1 Guest are viewing this topic.

Offline Magpie

  • *
  • Posts: 33
Savegame Forrest Island
« on: July 01, 2009, 07:47:54 PM »
Hello, there is my current savegame I would like to show to you.

This is train based savegame with whole network connected together. Planes just serve divided islands, and cars are used just for local passangers transportation.

Some facts about the savegame:
-current year 1948 1960 atm
-game started in 1920
-864x864 size
-530 000 inhabitans spread in 40 cities 1 100 000
-100 factories 170
-1500 convoys (mostly trains) assigned in 150 lines 1700 convoys assigned in 215 lines

Screenshoots:

Busy mainline and sidelines with some grain farms:
http://img231.imageshack.us/i/simscr02traffic.png/
Station supplying builder's yard:
http://img717.imageshack.us/i/simscr01coya.png/
Some intersection of rail tracks:
http://img413.imageshack.us/i/simscr04intersections.png/
The biggest and the most busiest station:
http://img638.imageshack.us/i/simscr00coalmine.png/
Quiet area with rail track take around mountains:
http://img80.imageshack.us/i/simscr03hills.png/
Map of the island:
http://img210.imageshack.us/i/simscr05map.png/

Download from here:
http://ulozto.cz/4368012/forrest-island-1960.sve
or here: http://rapidshare.com/files/367720101/Forrest_island_1960.sve.html

Used simutrans stable 102.2.1 and pak128 1.4.5

« Last Edit: March 24, 2010, 08:41:22 PM by RanDrag »

Offline Anime

  • *
  • Posts: 152
  • Mr. Dutch Cheesecake
Re: Savegame Forrest Island
« Reply #1 on: July 01, 2009, 08:40:52 PM »
om*g, I've never seen anything like that :o How long have you been playing that save?

Offline LeifInge

  • *
  • Posts: 128
  • Arenamaster
Re: Savegame Forrest Island
« Reply #2 on: July 01, 2009, 10:46:01 PM »
Really impressive, please write something on how you organize you network, and how you built it up...

Offline Magpie

  • *
  • Posts: 33
Re: Savegame Forrest Island
« Reply #3 on: July 02, 2009, 09:30:16 AM »
Really impressive, please write something on how you organize you network, and how you built it up...
The freight railway network  is organized in a style where train lines on their route share the their ways with other lines. So the traffic is bring together to backbone four line rails. The industries is than connected via local two rail lines starting from backbone four rail lines. The local passanger routes  servicing industries use this freight network too.
The passangers intercity trains use their private network. There is no other way to do that since I have 350 trains assigned in this job.

I started with coal lines from Bangango coal mines and than spent the profit on the spreading the network, servicing new industry chains and passengers.

om*g, I've never seen anything like that :o How long have you been playing that save?
Sometimes about two months. The most difficult is placing the rails, creating routes and buying the trains is quite easily and done on the fly.

Offline Matthi205

  • *
  • Posts: 107
  • Elvish Marshal of the human Wesnothian Army
Re: Savegame Forrest Island
« Reply #4 on: July 02, 2009, 09:58:35 AM »
WOW!!! Thats more impressive than that what Severous did!

Offline Anime

  • *
  • Posts: 152
  • Mr. Dutch Cheesecake
Re: Savegame Forrest Island
« Reply #5 on: July 02, 2009, 06:32:49 PM »
How much money did you start with?

Offline Magpie

  • *
  • Posts: 33
Re: Savegame Forrest Island
« Reply #6 on: July 03, 2009, 06:41:56 AM »
I started with 500 000 money (just the default value in Park128). In the beginning years I had account balance in red numberas, but as I kept my net wealth in black numbers I avoided bankrupt.

Offline wing044

  • *
  • Posts: 23
Re: Savegame Forrest Island
« Reply #7 on: July 04, 2009, 04:15:22 AM »
Very impressive network! How do you keep it profitable in the early years? Did you begin with the freight lines?

Offline T0m4S

  • *
  • Posts: 67
  • Languages: ES, EN, FR, IT, DE
Re: Savegame Forrest Island
« Reply #8 on: July 16, 2009, 08:53:15 AM »
I'm also interested in knowing more about how you started it...

Offline Maragil

  • *
  • Posts: 249
Re: Savegame Forrest Island
« Reply #9 on: July 16, 2009, 08:23:02 PM »
For some reason, whenever I do these maps , I manage to horribly FAIL.
I'm guessing that it's because I don't use the Public service to build factories , which takes too long I find :D

Offline ariarinen

  • *
  • Posts: 77
Re: Savegame Forrest Island
« Reply #10 on: July 18, 2009, 10:33:38 AM »
For some reason, whenever I do these maps , I manage to horribly FAIL.
I'm guessing that it's because I don't use the Public service to build factories , which takes too long I find :D
I usually build up a huge company and let it fail, and build it up again. I feel its more fun that way.

That is a really big map, I'm upgrading the rails right now to 150/280 and so far I have just done 10-20% of them.   

Offline Erniii

  • *
  • Posts: 37
Re: Savegame Forrest Island
« Reply #11 on: August 07, 2009, 01:40:04 PM »
The freight railway network  is organized in a style where train lines on their route share the their ways with other lines. So the traffic is bring together to backbone four line rails. The industries is than connected via local two rail lines starting from backbone four rail lines. The local passanger routes  servicing industries use this freight network too.
The passangers intercity trains use their private network. There is no other way to do that since I have 350 trains assigned in this job.

I started with coal lines from Bangango coal mines and than spent the profit on the spreading the network, servicing new industry chains and passengers.
Sometimes about two months. The most difficult is placing the rails, creating routes and buying the trains is quite easily and done on the fly.


I don't understand one thing. How did you manage to have full city coverage of your stops? All I can see is stops placed on the outskirts of the cities. No stops in the city itself, but still you get full coverage....

Is it something I am missing or am I blind ;)

BTW good job!! Very impressive!:)

ET

Offline Anime

  • *
  • Posts: 152
  • Mr. Dutch Cheesecake
Re: Savegame Forrest Island
« Reply #12 on: August 07, 2009, 01:42:51 PM »
I dunno either lol. But I seriously want to know after how many years you set up those huge train-lines coz those must have cost a ton or something. I don't think you could really build those kind of lines in the beginning.

Offline Erniii

  • *
  • Posts: 37
Re: Savegame Forrest Island
« Reply #13 on: August 07, 2009, 01:53:48 PM »
That is the whole point. Early in the game when the costs of maintenance are high - so you have to have as many trains on 1 line as possible to cut down the costs. It is a lot easier than building 1 railroad track for 1 line

Offline Maragil

  • *
  • Posts: 249
Re: Savegame Forrest Island
« Reply #14 on: August 07, 2009, 02:00:50 PM »
@ET

I don't understand one thing. How did you manage to have full city coverage of your stops? All I can see is stops placed on the outskirts of the cities. No stops in the city itself, but still you get full coverage....

Is it something I am missing or am I blind ;)

BTW good job!! Very impressive!:)

ET

I believe (just a guess, haven't played it) that he's using a subway :D

@Ernii
That is the whole point. Early in the game when the costs of maintenance are high - so you have to have as many trains on 1 line as possible to cut down the costs. It is a lot easier than building 1 railroad track for 1 line

2 Things

1.I'm assuming that you used freight+passenger on one line, with pre signals+ signals.
2.Do you have a savegame of the very beginning, when you started placing factories (I'm guessing that's what you did) + connecting with each other? - If so, please distribute!


Offline Severous

  • *
  • Posts: 377
Re: Savegame Forrest Island
« Reply #15 on: August 07, 2009, 02:20:14 PM »
How did you manage to have full city coverage of your stops? ...
Is it something I am missing or am I blind ;)

Blind :)    I can see bus stops on many streets. The stop "! Central Paraso" for instance has a big coverage. Capacity 15,840 and over 12,000 passengers waiting.

Offline AP

  • Devotee
  • *
  • Posts: 1202
  • Languages: EN
Re: Savegame Forrest Island
« Reply #16 on: August 07, 2009, 06:08:00 PM »
Quote
Capacity 15,840 and over 12,000 passengers waiting.
And a small football stadium in which to keep them all!

I do love it when you manage to get the entire population of the map queueing at your stops...

Offline Erniii

  • *
  • Posts: 37
Re: Savegame Forrest Island
« Reply #17 on: August 11, 2009, 02:56:50 PM »
Blind :)    I can see bus stops on many streets. The stop "! Central Paraso" for instance has a big coverage. Capacity 15,840 and over 12,000 passengers waiting.

My bad!! - I have to get myself a pair of glasses or something :)

ET

Offline Magpie

  • *
  • Posts: 33
Re: Savegame Forrest Island
« Reply #18 on: October 21, 2009, 07:46:20 PM »
Hi guys, thanks for your comments. I am sorry for not repling for a long time, but I haven't had internet access.

Many times there was request for save game from the beginning. OK, here is it. Hopefully I did a save every year so you can see the progress year by year:
http://www.filehosting.org/file/details/67547/save.zip

The basic strategy in early is good freight line with lot of trains (as much as possible) on the circle track. Small profit from this setup can be use to expand with an other freight line. Than third, fourth... . Best situation is if you can share part of the rails between more freight rings (interconnect your rails in network where all trains share the same backbone rails really save the maintenance costs.)
Routing your passangers trains into the freight lines is good idea at the start too, since with two or three connected cities you get small number of passangers and so the passangers trains cant pay exclusive passangers routes. Exclusive passangers high speed lines can be build later, when the number of passangers increase.

Offline Anime

  • *
  • Posts: 152
  • Mr. Dutch Cheesecake
Re: Savegame Forrest Island
« Reply #19 on: October 22, 2009, 09:54:03 AM »
Thanks a lot! This is what I needed ; detailed explanation on how to create a big network :p!

Offline T0m4S

  • *
  • Posts: 67
  • Languages: ES, EN, FR, IT, DE
Re: Savegame Forrest Island
« Reply #20 on: November 09, 2009, 12:02:07 PM »
Thanks.. I'll have a look into it... :-)

Offline Magpie

  • *
  • Posts: 33
Re: Savegame Forrest Island
« Reply #21 on: December 24, 2009, 10:47:04 AM »
Hi, I am posting a new updated version of my game.

Now the game is in the year 1960.
Lot of tracks has been electrificated, solved problem with overcrowded stations, new industries are served.
There is now about 170 factories, 40 cities with over 1 000 000 inhabitans in total and all of this is served with passanger and cargo network.

« Last Edit: March 24, 2010, 08:32:02 PM by RanDrag »

Offline Diegote

  • *
  • Posts: 140
Re: Savegame Forrest Island
« Reply #22 on: December 24, 2009, 12:42:26 PM »
This savegame is fantastic! When I was new to Simutrans I learned how to create a good airport and other many things.  :)
« Last Edit: December 24, 2009, 12:46:38 PM by Diegote »

Offline Silver

  • *
  • Posts: 596
  • ***Strategy and Success***
    • Simutrans-Hispano
Re: Savegame Forrest Island
« Reply #23 on: December 24, 2009, 07:49:02 PM »
the screenshot number 6 is surprising :o!!! Bravo

Offline vilvoh

  • One of the good guys
  • Administrator (Inactive)
  • *
  • Posts: 4504
  • I'm the constructor, the architect
    • Escala real
Re: Savegame Forrest Island
« Reply #24 on: December 24, 2009, 08:26:09 PM »
I bet it's the biggest rail spaghetti junction ever built!

Offline Limoncello

  • *
  • Posts: 73
  • Pensando en un futuro mejor...
Re: Savegame Forrest Island
« Reply #25 on: February 22, 2010, 07:30:29 PM »
Amazing! Congratulations!
« Last Edit: February 22, 2010, 09:27:56 PM by vilvoh »

mark

  • Guest
Re: Savegame Forrest Island
« Reply #26 on: March 23, 2010, 05:44:58 PM »
Could you update the (download)links? I would like to play this game, but the links doesn't work.

Offline Magpie

  • *
  • Posts: 33
Re: Savegame Forrest Island
« Reply #27 on: March 24, 2010, 08:46:52 PM »
No problem. I re-uploaded the files. Seems that all the files from at files.simutrans-germany.com has been deleted recently, so now I will rather use public hosting services.

Download from here:
http://ulozto.cz/4368012/forrest-island-1960.sve
or here: http://rapidshare.com/files/367720101/Forrest_island_1960.sve.html

mark

  • Guest
Re: Savegame Forrest Island
« Reply #28 on: March 25, 2010, 02:59:13 PM »
Ok, thank you ;D