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How to change the city road in simutrans102.2?

Started by sujason, November 12, 2009, 03:37:50 PM

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sujason

How can i change the city road type and tunnel road type in simutrans102.2?
i was change it in [simuconf.tab]file with other older version

DirrrtyDirk

I don't remember tunnel road type to ever be part of simuconf.tab...

There's city_road_type and intercity_road_type - and those two should still be in simuconf.tab (at least they are here)... and they still work as intended as far as I can tell...

And did you use the correct simuconf.tab? Have you used the one located in simutrans\[pak-folder]\config ?
  
***** PAK128 Dev Team - semi-retired*****

sujason

I was change in simutrans\[pak-folder]\config
but when i play simutrans,it wasn't change to which road type i want to use.

DirrrtyDirk

The changed settings apparently only work for new games, created with these settings, not for older savegames.
  
***** PAK128 Dev Team - semi-retired*****

prissi

Also if the road type is not available any more (retired or too new) another available one will be chosen with timeline.

sujason

The road type that i want to use is using.
So i think this road type is available

DirrrtyDirk

Well, if it's done correctly, it works fine (under the conditions mentioned above). If it doesn't work for you, you're probably doing something wrong. And without more information about what you did exactly, I don't see a way to help you.
  
***** PAK128 Dev Team - semi-retired*****

Spike

Quote# Type of initial intercity roads - must be available
# as PAK file. Fallback (if PAK is not found) is "asphalt_road"
intercity_road_type = power_trail

# Type of city roads - must be available as PAK file.
# Fallback (and default) is "city_road"
city_road_type = power_trail

I've used those for pak.Excentrique and it worked. So I can confirm that the settings from simuconf.tab work.

sujason

# simuconf.tab
#
# Low-Level values and constants
#
# This file can be found in many places:
#
# simutrans/config/simuconf.tab
# ~/simutrans/simuconf.tab (in the user directory, if singleuser_install != 0 or not present, first only pak-file path will be read)
# simutrans/pakfilefolder/config/simuconf.tab
# ~/simutrans/simuconf.tab (readed a second time, s.a.)
#

################################road settings###################################

# (=1) drive on the left side of the road
drive_left = 0

# Type of initial intercity roads - must be available
# as PAK file. Fallback (if PAK is not found) is "asphalt_road"
intercity_road_type = bratus_HKroad1

# Type of city roads - must be available as PAK file.
# Fallback (and default) is "city_road"
# If not set, it is chosen automatically according to speed.
#city_road_type = bratus_HKroad1

# Max. length of intitial intercity road connections
# If you want to speed up map creation, lower this value
# If you want more initial intercity roads, raise this value
# 8000 seems to be a good compromise between speed and road number
#
# T. Kubes: 128x128 can use more roads to save player some money.
#
intercity_road_length = 6000

# way builder internal weights (straight track is 4)
# a higher weight make it more unlikely
# make the curves negative, and the waybuilder will build strange tracks ...
way_straight = 1
way_curve = 2
way_double_curve = 6
way_90_curve = 15
way_slope = 10
way_tunnel = 8
way_max_bridge_len = 15
way_leave_road = 25

# rivers:
# The highest number is the smallest. A river with max_speed==0 is not navigavable by ships.
river_type[0] = river_00
river_type[1] = river_01
river_type[2] = river_02
river_type[3] = river_03
river_type[4] = river_04

#####################################gameplay###################################

# passenger generation (default is 16) Smaller values means less passengers
passenger_factor=16

# in beginner mode, all good revenuses are multiplied by a factor (default 1500=1.5)
beginner_price_factor = 1500

# use beginner mode for new maps (can be switched anyway on the new map dialog)
first_beginner = 0

# size of catchment area of a station (default 2)
# older game size was 3
# savegames with another catch area will be unloadable
station_coverage = 2

# Passengers and goods will change vehicles at most "max_transfer"
# times to reach their destination.
#
# It seems that in good networks, the number of transfers is below
# 5. I think 6 is a good compromise that allows complex networks but
# cuts off the more extreme cases
#
# You can set this lower to save a little bit of CPU time, but at some
# point this measn you'll get less passengers to transport
#
# T. Kubes: I would say 8 for now, but this definitely should be difficulty
# dependent setting.
#
max_transfers = 7



##################################industry stuff#################################

# allow all possible supplier to connect to your factories?
# This will also affect savegames!
# best to leave it in default position. (only on for simuTTD)
crossconnect_factories = 0

# how big is the chance for cross-connections in percent (new in 99.10)
# (100% will give nearly the same results as crossconnect_factories=1)
crossconnect_factories_percentage = 20

# ???
factory_spacing = 20

# with this switch on (default), overcrowded factories will not recieve goods any more
just_in_time = 1

# powerlines
cost_transformer = 2500
cost_maintain_transformer = 100

###################################money stuff##################################

# Starting money of the player. Given in Credit cents (1/100 Cr)
starting_money = 50000000

# Maintenance costs of buildings
maintenance_building = 1800

# first stops: the actual cost is (cost*level*width*height)
cost_multiply_dock = 750
cost_multiply_station = 600
#stop is cheap bu on other hand max level is 4
cost_multiply_roadstop = 400
cost_multiply_airterminal = 1000
#used for all extra buildings
cost_multiply_post = 500
#cost_multiply_headquarter=10000

# cost for depots
cost_depot_rail = 8500
cost_depot_road = 7000
cost_depot_ship = 9000

# other way related stuff
cost_signal = 500
cost_tunnel = 11000
cost_third_rail = 80

# other construction/destruction stuff
cost_alter_land = 1250
cost_set_slope = 1500
#cost_found_city=5000000
cost_multiply_found_industry = 500000
cost_remove_tree = 40
cost_multiply_remove_haus = 1000


###################################time settings################################

# Enforce vehicle introduction dates?
# 0 = all vehicles available from start of the game
# 1 = use introduction dates
# 2 = (default) use settings during game creation
#
use_timeline = 2

# Starting year of the game:
# Setting it below 1930 is not recommended!
# You will have problems with missing vehicles, do not complain if you do so!
# Setting it above 2040 will render game bit boring - no new vehicles.
starting_year = 1930

# Should month be shown in date?
#(0=no, 1=yes, 2>=show day in japan format=2, us format=3, german=4)
# This is most useful, if you use longer months than the default length (see below)
#
show_month = 1

# Global time multiplier (will be save with new games)
# 2^bits_per_month = duration of a game month in microseconds real time
# default is 18. For example, 21 will make the month 2^3=8 times longer in real time
# production and maintainance cost will be adjusted accordingly.
#
#128x128 use only 2 times longer months... should be way enough for normal games.
#
bits_per_month = 19

###################################misc. stuff##################################

# After how many months a citycar breaks (and will be forever gone) ...
# one day at current settings: 260s
citycar_life = 120

# Do you want to have random pedestrians in town? Look nice but needs some
# CPU time to process them. (1=on, 0=off)
# Impact on frame time: ~10% (16 cities on a new standard map)
random_pedestrians = 1

# there are some other grounds (like rocky, lakes etc. )
# which could be added to the map (default 10)
# probaility is every 10*4 tile will get something
random_grounds_probability = 10







This is my simuconf.tab i think you can see which problems for that

The Hood

You need to remove the # from this line:

#city_road_type = bratus_HKroad1

# = comment

sujason

oh ...thank you very much
i can use bratus_HKroad1 now