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Author Topic: How to create the perfect city in 3 years  (Read 1554 times)

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Offline vilvoh

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How to create the perfect city in 3 years
« on: April 19, 2010, 09:43:29 AM »
This guy has dedicated 3 years to create the perfect city in Simcity, without crimes, abandoned houses, disasters, etc...

Take a look at the video - link.

I was wondering if would be possible to get something similar in Simutrans. A map without homeless, unemployed or passengers with no route.

Offline gauthier

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Re: How to create the perfect city in 3 years
« Reply #1 on: April 19, 2010, 11:23:23 AM »
no passengers with no route is easy to do.

Offline vilvoh

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Re: How to create the perfect city in 3 years
« Reply #2 on: April 19, 2010, 11:45:58 AM »
Have you ever been able to do so?

Offline gauthier

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Re: How to create the perfect city in 3 years
« Reply #3 on: April 19, 2010, 12:48:56 PM »
no, I confounded with another thing  ;D

but here we are talking about no route passengers, I don't understand what there are passengers with no route whereas all stops of my savegame are connected ...

Offline ӔO

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Re: How to create the perfect city in 3 years
« Reply #4 on: April 22, 2010, 10:05:54 PM »
how big of a map in simutrans are we talking about here?
what a packed city that is in simcity.

Offline sdog

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Re: How to create the perfect city in 3 years
« Reply #5 on: April 23, 2010, 01:59:39 AM »
Magna sorry Megalomania!

that's an admirable approach to gaming!

it would be interesting to know if he has really proven that his 12x12 grid is unbeatably efficient.

Offline jamespetts gb

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Re: How to create the perfect city in 3 years
« Reply #6 on: April 23, 2010, 11:30:00 AM »
Any game in which it is possible to obtain "perfection" so easily and/or with such a formulaic approach is too simple.

Offline ӔO

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Re: How to create the perfect city in 3 years
« Reply #7 on: April 23, 2010, 11:52:09 AM »
ideally, the game would be easy to learn and difficult to master. like chess, I would guess.

Offline jamespetts gb

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Re: How to create the perfect city in 3 years
« Reply #8 on: April 23, 2010, 01:05:12 PM »
ideally, the game would be easy to learn and difficult to master. like chess, I would guess.

And, like chess, not easy to win by brute force of computation.