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Author Topic: Make SImutrasn Simcity  (Read 2231 times)

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slayermemet

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Make SImutrasn Simcity
« on: August 24, 2010, 06:59:37 AM »
hello guys.i have just registered in here.i sometimes use linux(ubuntu) and i have windows vista on my computer.i want to fully use linux but i love playing simcity 4 so i need windows.i want to play simcity-like games on linux and simutrans is so suitable for it.can developers change the game a bit and release it as a city simulation game.i would be so cool for linux having a good city simulation game.i dont mean they omit transportaion options, it stays in game as a module.in real world cities has public transportation and lines.municipalities manage the lines.i think it would be fantastic.i have some knowledge about C programmnig on windows but no idea about programming C on linux.but i want to learn 3D programming.so if anyone who thinks about this idea please makes comment.according to me it is time for linux have a good games.

Offline prissi

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Re: Make SImutrasn Simcity
« Reply #1 on: August 24, 2010, 08:22:02 AM »
The is LinCity for instance.

(On a side note: programming requires an even stricter grammar than writing.)

Offline Isaac.Eiland-Hall us

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Re: Make SImutrasn Simcity
« Reply #2 on: August 24, 2010, 08:45:54 AM »
It is not a trivial task to take one game and turn it completely into another.

Over the years, I have seen many people come in and theorize that they could write a great game from scratch; but I have yet to see anyone do it.

Even to modify Simutrans would be a monumental task.

However, there is a Simutrans Experimental branch, where the author implements some ideas that are not in the main branch... so perhaps it's possible.

Offline skreyola

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Re: Make SImutrasn Simcity
« Reply #3 on: August 24, 2010, 04:00:06 PM »
I think you would do better to start that kind of game from scratch (and possibly add in a transport module later).
Making the leap from C under Windows to C under linux shouldn't be too hard, so long as you're not married to your graphics routines. If so, I'd recommend learning to program a portable graphics library under Windows, then learn to do it under Linux.

I'd love to see a good city simulator (wasn't real impressed with LinCity), but I won't hold my breath waiting for one.

Offline colonyan

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Re: Make SImutrasn Simcity
« Reply #4 on: August 24, 2010, 07:59:20 PM »
 @slayermemet
  Hi.
  Which aspect of ST did you find attractive?
  Transportation, Growing cities, large map or industries?

                     _ _ _

Lin city is more like demand and supply game.
Most of game play is for building and puzzling of supply buildings.
Resembles more like Caesar series.
It has aspect of increasing population but scale is small and
infrastructure is much more complex.

                      _ _ _

On the other hand, Sim City (as always has been and especially in simcity4),
is about increasing population and region wide development design.
You were able to, given option to give different role on each city.
(I was a avid SC4 player too)

There is a reason why Simutrans attracts person like me.

In SC4, whole region was segmented and was be able to be played only one city at once.

On contrary, thanks to its simplicity, in ST, it has  one whole map which every things
goes one at the same time.

On top of that, as you could imagine, in SC4 too, region wide transportation
network design was required(as in ST) to host a large population successfully.

On the other hand, there is a good reason why I play only ST now.
I cared less about building police station, school, hospital and such (after
a while, even that becomes a repeating boredom.) and now, ST replaced SC4 completely.

                      _ _ _

I would say keep the ST basic untouched but add or modify mechanism.
What could be changed (or given the chance the possibilities to be explored)is
how cities, industries and population behaves.
(transportation is most exciting aspect among other infrastructures)
(and infrastructure is for growth and maintenance of population)

-Different city growth speed depending on map's location.
  (imagine a 9 key pad like divided zone like on your keyboard,
   for example, cities on zone 1~5 grows on X1.5 and 6~9 grows X0.5 speed)
  (since current game makes all cities size all resembling with time)
-Industries(I need more brainstorming)