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Author Topic: one way entry signs + sign builder  (Read 1949 times)

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seracohw

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one way entry signs + sign builder
« on: March 03, 2011, 07:35:26 PM »
Hi,

there was at least 1 thread where people ran into A LOT of trouble AND it would be awesome to have this for the game in general, too.
We only have a "no entry" sign but we also need a "one way" entry sign (a white arrow with "no entry" in it, on a blue background) because it would make street building so much easier. (THIS would also be great for trains). We HAVE TO keep our "no entry" sign though.
You also have to change the name for the variable while you're at it, so there is no more confusion.

Also a blank sign, where you can input speed limit/minimum; one way / no entry; choose point; and traffic light (+ timing); would help SO MUCH.

Hoping for a quick (positive) reply from Prissi

sarecohw

Offline prissi

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Re: one way entry signs + sign builder
« Reply #1 on: March 03, 2011, 07:41:16 PM »
Why not using the no entry sign? Or do you want to make asymmetric crossings? This is not possible, a forbidden direction is forbidden from all ways.

And finally, a blanko sign is not easily possible, as the description of a sign cannot be changed on the fly. But ingame a white sign with "guess my function" seems also not very helpful.

seracohw

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Re: one way entry signs + sign builder
« Reply #2 on: March 08, 2011, 01:52:59 PM »
Hi,

what do you mean by a "non-symmetrical" crossin ?

Offline Fabio

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Re: one way entry signs + sign builder
« Reply #3 on: March 08, 2011, 02:18:34 PM »
But ingame a white sign with "guess my function" seems also not very helpful.

A blank sign could open, if clicked, a dialog similar to the new of traffic lights.
Allow N: Y/N
Allow S: Y/N
Allow E: Y/N
Allow W: Y/N
You could check manually which direction you want to allow, and mask the RIBIs accordingly. (Default, all allowed)
Graphics of the signal could be coded according to the RIBIs set.