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Author Topic: [in devloppement] High buildings  (Read 78909 times)

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Offline Zeno

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Re: [in devloppement] High buildings
« Reply #105 on: February 08, 2009, 03:06:59 PM »
Oh, really nice... like Burgeroo's slogan: I'm loving it! :D

Offline gauthier

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Re: [in devloppement] High buildings
« Reply #106 on: February 08, 2009, 03:49:01 PM »
lol  :D

Offline gauthier

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Re: [in devloppement] High buildings
« Reply #107 on: February 09, 2009, 11:29:47 AM »
COM09 : simple design ;)

Offline Václav

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Re: [in devloppement] High buildings
« Reply #108 on: February 09, 2009, 01:30:44 PM »

Very simple design. Mirror effect on walls is strange but roof garden is very good.

Offline gauthier

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Re: [in devloppement] High buildings
« Reply #109 on: February 10, 2009, 06:33:45 PM »
The SNFOS website isn't avaible since Villeme (the hoster of the site) is moving.
I don't know when it will be online again :(

Offline gauthier

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Re: [in devloppement] High buildings
« Reply #110 on: February 11, 2009, 04:58:47 PM »
Since the Sequoia isn't drawn yet, I have made this as RES09.

Offline gauthier

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Re: [in devloppement] High buildings
« Reply #111 on: February 14, 2009, 01:17:39 AM »
a bit ... fantastic design with some antique architecture ...

Offline Fabio

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Re: [in devloppement] High buildings
« Reply #112 on: February 14, 2009, 10:36:42 AM »
i like them but for their ground level: how can they not to fall? i suggest 4 columns on the corners (and a entrance door ;))...

Offline gauthier

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Re: [in devloppement] High buildings
« Reply #113 on: February 14, 2009, 10:37:57 AM »
It's not real  :o

Stop worry about it ... :D

Offline VS

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Re: [in devloppement] High buildings
« Reply #114 on: February 14, 2009, 12:05:23 PM »
I am sure Igor could tell you how to build that... seems certainly possible. I know that in Bratislava is hq of national broadcasting company a building in shape of inverted pyramid, and it does not fall apart, too...

Offline gauthier

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Re: [in devloppement] High buildings
« Reply #115 on: February 14, 2009, 07:24:08 PM »
I think this one won't collapse :)

Offline gauthier

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Re: [in devloppement] High buildings
« Reply #116 on: February 15, 2009, 05:35:45 PM »
A colorful one to make our cities more amazing ;)

Offline gauthier

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Re: [in devloppement] High buildings
« Reply #117 on: February 16, 2009, 02:46:07 PM »
one again, cubic design, concrete and glass ...

Offline Fabio

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Re: [in devloppement] High buildings
« Reply #118 on: February 16, 2009, 02:48:15 PM »
just a curiosity: does the small ones have 2 orientation as well? it would be nice.

Offline gauthier

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Re: [in devloppement] High buildings
« Reply #119 on: February 16, 2009, 03:47:06 PM »
of course it has, all have snowy graphics ;)


Usually I show all sizes ans all orientation only for the biggest one.
I show snowy graphics only if it really changes the aspect of the building.

Offline Fabio

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Re: [in devloppement] High buildings
« Reply #120 on: February 16, 2009, 05:45:44 PM »
thank you!

Offline gauthier

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Re: [in devloppement] High buildings
« Reply #121 on: February 16, 2009, 11:49:22 PM »
one plus :D

Offline Alex. Brose

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Re: [in devloppement] High buildings
« Reply #122 on: February 17, 2009, 07:30:07 AM »
Where do you get your inspiration for those building architectures? I am really wondering about that. xD
Some buildings could even descend from movie "Bladerunner".

I don't play games in 2100+ but they are really interesting to the core. :)

Offline gauthier

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Re: [in devloppement] High buildings
« Reply #123 on: February 17, 2009, 10:03:55 AM »
Inspiration ... I get it everywhere and sometimes I'm thinking on a building and think too "it could be nice for Simutrans" ;)
Usually, these ideas are just shapes of buildings, I add some other things after (like the electronic stuff on the last one).

I saw Bladerunner but the film is always is night so buildings can't be well seen :(

Offline sojo

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Re: [in devloppement] High buildings
« Reply #124 on: February 17, 2009, 01:45:16 PM »
I have planed pak96.comic should have new buildings for 2020-2050. If you could make one of this buildings at a 96x96 tile then I can test it.

If you try it, can you make the building only the half height? This height is too much for pak96.comic.

Offline gauthier

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Re: [in devloppement] High buildings
« Reply #125 on: February 17, 2009, 02:18:03 PM »
... pak96 has clearly not the same style of drawing, it would need complete redrawing, unfortunately I have too much projects after High buildings so I don't think I will do it.

But sources will be downloadable at the end. As MLM dev. sources, they will be free for using ;)

Offline sojo

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Re: [in devloppement] High buildings
« Reply #126 on: February 17, 2009, 06:47:35 PM »

But sources will be downloadable at the end. As MLM dev. sources, they will be free for using ;)

You should do what you have to do! I will wait for source and than I make some testes. Or can you send me one source for testing?

Offline gauthier

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Re: [in devloppement] High buildings
« Reply #127 on: February 17, 2009, 11:10:57 PM »
I'm uploading source files ...

Last one : (it's a futuristic underground complex, light enters by roof's window.)

Offline vilvoh

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Re: [in devloppement] High buildings
« Reply #128 on: February 17, 2009, 11:14:05 PM »
Interesting design. Looks like a barracks from Starcraft.. ;)

Offline gauthier

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Re: [in devloppement] High buildings
« Reply #129 on: February 17, 2009, 11:49:54 PM »
all sources uploaded :D
=> http://graphics.simutrans.com/thumbnails.php?album=51

Quote
Interesting design.
I wanted to break (very)high buildings ... I will make other ... gardens like that.

Offline sojo

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Re: [in devloppement] High buildings
« Reply #130 on: February 18, 2009, 10:30:26 AM »
Thank you. :exclaim:

Offline gauthier

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Re: [in devloppement] High buildings
« Reply #131 on: February 18, 2009, 05:00:13 PM »
For this one ... Many thanks for PatrickN's trees, they are very important in this COM13 ;)
=> http://forum.simutrans.com/index.php?topic=321.0

You can see(and use) other parts as metal columns and fences
=> http://graphics.simutrans.com/displayimage.php?album=51&pos=25

Offline Spike

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Re: [in devloppement] High buildings
« Reply #132 on: February 19, 2009, 01:56:13 PM »
Maybe a bit uneasy to the eye first, but definitely very creative ideas for buildings!

Offline gauthier

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Re: [in devloppement] High buildings
« Reply #133 on: February 19, 2009, 02:26:30 PM »
I planned to do :
21 RES
21 COM
12 IND
(multiples of 3 because they will be presented 3 by 3 on SNFOS website :D )

The last one is an industrial, rusty, dirty, maybe strange  :o

Offline gauthier

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Re: [in devloppement] High buildings
« Reply #134 on: February 20, 2009, 06:50:54 PM »
I won't be there for a week, I think I will develop some buildings during this time ;)

Offline gauthier

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Re: [in devloppement] High buildings
« Reply #135 on: February 28, 2009, 11:06:36 PM »
Last buildings are now included in pak file downloadable here :
=> http://files.filefront.com/buildingSNFOS+Highzip/;13387189;/fileinfo.html

ALL old night problems are completely removed ;)

Unfortunately I have many problems with SNFOS website, joomla is full of bugs and I can't upload any pictures since the last update. I'm searching for an other software.

Offline Trukker

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Re: [in devloppement] High buildings
« Reply #136 on: March 01, 2009, 09:15:39 AM »
Very good job.

I tried in simutrans and i was a bit disapointed because they are beautiful alone but in a  big city they are in block.

Is it possible to change the growing of the city to not put all the hight building together ?

Anyway thanks for the hight buidings.

Offline gauthier

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Re: [in devloppement] High buildings
« Reply #137 on: March 01, 2009, 10:56:41 AM »
I noticed that, I will make some gardens or low buildings ;)

Offline gauthier

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Re: [in devloppement] High buildings
« Reply #138 on: June 15, 2009, 01:21:13 PM »
Since Filefront has deleted all my files, I hosted again high buildings, sources are already avaible on graphic simutrans. (see the first post of this topic).

Offline vilvoh

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Re: [in devloppement] High buildings
« Reply #139 on: June 15, 2009, 01:48:21 PM »
You can also host the files at files.simutrans-germany.com